Thread Rating:
  • 3 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Maps and screenshots thread
Last one before I post the complete town map, and the even bigger interconnected world map in the main AE thread. We have a casino tucked away between two waterfalls and its adjacent pump house. A skyscraper with penthouses and balconies. the three point building is another shopping center. There's some more construction, and a few other houses all at the top of the riverbed. 

[Image: WppOI4J.png]
Reply }
A bit cleaner cavern map...

So, as you may or may not know, due to some clever debating and goading, I started a mapping and game project using MV again, and tried different styles for a cavern-like environment. While some would simply use Galv's layers and call it a day, as I showed with one of my previous entries, I decided to try to convert what would have been doodads to the traditional tilemap decorating. 

I think I'm finally satisfied with how the floorplan comes together, with the architecture for the maps being relecated to only two pages of the TIleset, B and C respectively. This will free me to use either doodads or even the A1-A5 for floor decals, and C and D for extra bits, allowing me to focus on Yanfly's Grid Free Doodads for specific touches, and STILL use Galv's Layers if I want to try for a shadowing effect over the map as a whole. Floor texturing is simply a repeating parallax background with a blank tile for passability and a region tag for blocking and impassability. 

The map was created in PRG Maker MV.

Tile size: 48
Extra Tools used: Photoshop for Tileset crafting

Extra plugins planned: Yanfly's Grid Free Doodads, Galv's Layers

[Image: z7xSj9g.png]
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }
Love the work you do, Jayray.

RAINBOWS
[Image: HUq8xZX.png]
SKY ISLANDS
[Image: RpspWYN.png]
DEATH
[Image: ZJGurLk.png]
Reply }
That's a gorgeous tileset, do you have a bigger shot of that city?
Reply }
(02-03-2023, 05:05 PM)KasperKalamity Wrote: That's a gorgeous tileset, do you have a bigger shot of that city?

The pink one? I should, yes.

[Image: Oet2A34.png]
The castle has an interior as well, which is how you get onto the balcony.

The tileset is a mix of edited RTP, some magic tiles by metsss and BIT/O as well as some stuff from Celianna's Ancient Dungeons. Most notably; the windows.
Reply }
This is just another screenshot of a game that may never be finished, but I wanna share it just in case I could make something out of it. Happy with a sweat At least, it could serve me as a valuable learning experience of sorts. Laughing

[Image: attachment.php?aid=1728]


Attached Files
.jpg   quicktrip_xp01.jpg (Size: 145.89 KB / Downloads: 24)
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Pretty Maps; Bad Design. MechanicalPen 12 9,401 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
Brick Common Event Library (Development + Brainstorm thread) PK8 3 7,958 02-11-2016, 09:25 PM
Last Post: JayRay
   HEY HEY JAY RAY #1: World Maps JayRay 4 6,528 01-26-2015, 11:21 PM
Last Post: Taylor
   World Maps bacon 18 20,148 01-07-2015, 04:57 AM
Last Post: JayRay
   Getting beyond 999 maps without scripts in Parallax maps. JayRay 1 4,890 10-20-2013, 03:10 AM
Last Post: DerVVulfman
   Big Maps vs. Small Maps bacon 28 31,903 05-09-2013, 06:26 AM
Last Post: MechanicalPen
  Game Idea Thread KasperKalamity 30 29,655 11-14-2012, 12:58 AM
Last Post: KasperKalamity
   The Critique & Feedback thread deValdr 15 16,942 11-27-2010, 06:45 PM
Last Post: Guardian
   [Hiatus] Windowskin Generator Contribution Thread PK8 7 13,231 07-06-2009, 01:26 AM
Last Post: decibel



Users browsing this thread: