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 KItemDesc XP & VX Zilsel Version
#1
KItemDesc XP & VX Zilsel Version
version 1.0.2

by Kyonides Arkanthes


Introduction

This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment.

You may also want to activate a global switch to show skills as if they were simple items! Shocked Don't worry! You can deactivate that at any given time!

Warning: The player cannot change this on his own so you would need to let them use an event as a trigger.

Just paste it in a script section above Main but below Scene_Debug.

Screenshots

[Image: kitemdescxpzisel01.jpg][Image: kitemdescvx01.jpg]


The Scripts

XP Version
Code:
# * KItemDesc XP Zilsel Version
#   Scripter : Kyonides Arkanthes
#   v1.0.2 - 2019-11-24

# This scriptlet allows you to show custom icons and comments in the Inventory
# Menu scene. It will show the party leader's opinion on a given item.
# Place large icons in the Graphics/Pictures directory if you ever use them!
# You may also allow the player to check out his or her skills on the same menu
# by activating a global switch via an event command. It can be deactivated at
# any given time!

module KItemDesc
  INCLUDE_SKILLS_SWITCH_ID = 1
  PICTURE_X = 12
  PICTURE_Y = 12
  PICTURE_CENTER_X = true # true - Ignores X coordinate, false - uses X
  PICTURE_CENTER_Y = true # true - Ignores Y coordinate, false - uses Y
  COMMENTS_Y = 180
  ACTOR_OPINION_LABEL = "%s's Opinion"
  # Comments may include newlines alias \n if needed.
  DEFAULT_COMMENT = "The hero has nothing to say\nabout this"
  @comments = {} # There's no need to edit this line.
  # [[Kind, ID]] = { ActorID => "Hero's comment on current item", etc. }
  # Kind Options - :item, :weapon, :armor, :skill - Check the following example.
  @comments[[:item, 1]] = {
    1 => "You know, I'll never need potions\nfor I'm invincible!"
  }
  @comments.default = {} # Do not touch this! It will eat you alive!
  def self.comments() @comments end
end

class Game_Party
  def leader() @actors[0] end
end

class ItemDescWindow < Window_Base
  include KItemDesc
  def initialize
    super(320, 64, 320, 416)
    self.contents = Bitmap.new(width - 32, height - 32)
  end

  def refresh(new_item)
    return if @item == new_item
    @item = new_item
    c = self.contents
    c.clear
    return if @item.nil?
    lid = $game_party.leader.id
    name = $game_party.leader.name
    key = [@item.type, @item.id]
    comments = KItemDesc.comments[key][lid] || DEFAULT_COMMENT
    comments = comments.split("\n")
    text = sprintf(ACTOR_OPINION_LABEL, name)
    icon_name = @item.icon_name
    begin
      bit = RPG::Cache.picture(icon_name)
    rescue
      bit = RPG::Cache.icon(icon_name)
    end
    rect = Rect.new(0, 0, bit.width, bit.height)
    icon_x = PICTURE_CENTER_X ? 288 / 2 - bit.width / 2 : PICTURE_X
    icon_y = PICTURE_CENTER_Y ? COMMENTS_Y / 2 - bit.height / 2 : PICTURE_Y
    c.blt(icon_x, icon_y, bit, rect)
    c.draw_text(0, COMMENTS_Y, 288, 24, text)
    comments.size.times do |n|
      c.draw_text(0, COMMENTS_Y + 28 + n * 24, 288, 24, comments[n])
    end
  end
end

module RPG
  class Item
    def type() :item end
  end

  class Weapon
    def type() :weapon end
  end

  class Armor
    def type() :armor end
  end

  class Skill
    def type() :skill end
  end
end

class Game_Party
  def item_keys() @items.keys.sort end
  def weapon_keys() @weapons.keys.sort end
  def armor_keys() @armors.keys.sort end
  def skills() @actors.map{|a| a.skills } end
  def skill_number(item_id) skills.select{|n| n == item_id}.size end
end

class Window_Item
  alias :kyon_itemdesc_win_item_up_help :update_help
  def initialize
    battle = $game_temp.in_battle
    w = battle ? 640 : 320
    super(0, 64, w, 416)
    refresh
    self.index = 0
    return unless battle
    @column_max = 2
    self.y = 64
    self.height = 256
    self.back_opacity = 160
  end

  def refresh
    if self.contents != nil
      self.contents.dispose
      self.contents = nil
    end
    @data = []
    $game_party.item_keys.each{|i| @data << $data_items[i] }
    unless $game_temp.in_battle
      $game_party.weapon_keys.each{|i| @data << $data_weapons[i] }
      $game_party.armor_keys.each{|i| @data << $data_armors[i] }
      if $game_switches[KItemDesc::INCLUDE_SKILLS_SWITCH_ID]
        $game_party.skills.each{|i| @data << $data_skills[i] }
      end
    end
    @item_max = @data.size
    if @item_max > 0
      self.contents = Bitmap.new(width - 32, row_max * 32)
      @item_max.times{|i| draw_item(i) }
    end
    @desc_window.refresh(@data[@index]) if @desc_window
  end

  def draw_item(index)
    item = @data[index]
    number = current_item_number(item.type, item.id)
    usable = (item.type == :item and $game_party.item_can_use?(item.id))
    self.contents.font.color = usable ? normal_color : disabled_color
    x = 4 + index % @column_max * (288 + 32)
    y = index / @column_max * 32
    rect = Rect.new(x, y, self.width / @column_max - 32, 32)
    self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
    bitmap = RPG::Cache.icon(item.icon_name)
    opacity = self.contents.font.color == normal_color ? 255 : 128
    self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
    self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
    self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
    self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
  end

  def current_item_number(item_type, item_id)
    case item_type
    when :item
      $game_party.item_number(item_id)
    when :weapon
      $game_party.weapon_number(item_id)
    when :armor
      $game_party.armor_number(item_id)
    when :skill
      $game_party.skill_number(item_id)
    end
  end

  def desc_window=(new_window)
    @desc_window = new_window
    @desc_window.refresh(@data[@index])
  end

  def update_help
    kyon_itemdesc_win_item_up_help
    @desc_window.refresh(@data[@index]) if @desc_window
  end
end

class Scene_Item
  def main
    @item_desc = ItemDescWindow.new
    @help_window = Window_Help.new
    @item_window = Window_Item.new
    @item_window.help_window = @help_window
    @item_window.desc_window = @item_desc
    @target_window = Window_Target.new
    @target_window.visible = false
    @target_window.active = false
    Graphics.transition
    main_loop until $scene != self
    Graphics.freeze
    @item_desc.dispose
    @help_window.dispose
    @item_window.dispose
    @target_window.dispose
  end

  def main_loop
    Graphics.update
    Input.update
    update
  end
end

VX Version

Code:
# * KItemDesc VX Zilsel Version
#   Scripter : Kyonides Arkanthes
#   v1.0.2 - 2019-11-30

# This scriptlet allows you to show custom icons and comments in the Inventory
# Menu scene. It will show the party leader's opinion on a given item.
# Optional: Place large icons in Graphics/Pictures folder with their item names.
# You may also allow the player to check out his or her skills on the same menu
# by activating a global switch via an event command. It can be deactivated at
# any given time!

module KItemDesc
 INCLUDE_SKILLS_SWITCH_ID = 1
 PICTURE_X = 12
 PICTURE_Y = 12
 PICTURE_CENTER_X = true # true - Ignores X coordinate, false - uses X
 PICTURE_CENTER_Y = true # true - Ignores Y coordinate, false - uses Y
 COMMENTS_Y = 180
 ACTOR_OPINION_LABEL = "%s's Opinion"
 # Comments may include newlines alias \n if needed.
 DEFAULT_COMMENT = "The hero has nothing to say\nabout this"
 @comments = {} # There's no need to edit this line.
 # [[Kind, ID]] = { ActorID => "Hero's comment on current item", etc. }
 # Kind Options - :item, :weapon, :armor, :skill - Check the following example.
 @comments[[:item, 1]] = {
   1 => "You know, I'll never need\npotions for I'm invincible!"
 }
 @comments.default = {} # Do not touch this! It will eat you alive!
 def self.comments() @comments end
end

module Cache
 def self.picture(filename) load_bitmap('Graphics/Pictures', filename) end
end

class Game_Party
 def leader() $game_actors[@actors[0]] end
end

class ItemDescWindow < Window_Base
 include KItemDesc
 def initialize
   super(272, 56, 272, 360)
   self.contents = Bitmap.new(width - 32, height - 32)
 end

 def refresh(new_item)
   return if @item == new_item
   @item = new_item
   c = self.contents
   c.clear
   return if @item.nil?
   lid = $game_party.leader.id
   name = $game_party.leader.name
   key = [@item.type, @item.id]
   comments = KItemDesc.comments[key][lid] || DEFAULT_COMMENT
   comments = comments.split("\n")
   text = sprintf(ACTOR_OPINION_LABEL, name)
   w = width - 32
   begin
     bit = Cache.picture(@item.name)
     rect = Rect.new(0, 0, bit.width, bit.height)
     icon_x = PICTURE_CENTER_X ? w / 2 - bit.width / 2 : PICTURE_X
     icon_y = PICTURE_CENTER_Y ? COMMENTS_Y / 2 - bit.height / 2 : PICTURE_Y
     c.blt(icon_x, icon_y, bit, rect)
   rescue
     icon_x = PICTURE_CENTER_X ? w / 2 - 12 : PICTURE_X
     icon_y = PICTURE_CENTER_Y ? COMMENTS_Y / 2 - 12 : PICTURE_Y
     draw_icon(@item.icon_index, icon_x, icon_y)
   end
   c.draw_text(0, COMMENTS_Y, 288, 24, text)
   comments.size.times do |n|
     c.draw_text(0, COMMENTS_Y + 28 + n * 24, 288, 24, comments[n])
   end
 end
end

module RPG
 class Item
   def type() :item end
 end

 class Weapon
   def type() :weapon end
 end

 class Armor
   def type() :armor end
 end

 class Skill
   def type() :skill end
 end
end

class Game_Party
 def item_number(item)
   number = case item
   when RPG::Item then @items[item.id]
   when RPG::Weapon then @weapons[item.id]
   when RPG::Armor then @armors[item.id]
   when RPG::Skill then skill_number(item.id)
   end
   number || 0
 end
 def item_keys() @items.keys.sort end
 def weapon_keys() @weapons.keys.sort end
 def armor_keys() @armors.keys.sort end
 def skills() @actors.map{|a| a.skills } end
 def skill_number(item_id) skills.select{|n| n == item_id}.size end
end

class Window_Item
 alias :kyon_itemdesc_win_item_up_help :update_help
 def initialize(x, y, width, height)
   super(x, y, width, height)
   self.index = 0
   @column_max = 2 if $game_temp.in_battle
   refresh
 end

 def refresh
   @data = []
   $game_party.item_keys.each do |i|
     @data << $data_items[i]
     self.index = @data.size - 1 if i == $game_party.last_item_id
   end
   unless $game_temp.in_battle
     $game_party.weapon_keys.each{|i| @data << $data_weapons[i] }
     $game_party.armor_keys.each{|i| @data << $data_armors[i] }
     if $game_switches[KItemDesc::INCLUDE_SKILLS_SWITCH_ID]
       $game_party.skills.each{|i| @data << $data_skills[i] }
     end
   end
   @data << nil if include?(nil)
   @item_max = @data.size
   create_contents
   @item_max.times{|i| draw_item(i) }
   @desc_window.refresh(@data[@index]) if @desc_window
 end

 def desc_window=(new_window)
   @desc_window = new_window
   @desc_window.refresh(@data[@index])
 end

 def update_help
   kyon_itemdesc_win_item_up_help
   @desc_window.refresh(@data[@index]) if @desc_window
 end
end

class Scene_Item
 alias :kyon_itemdesc_scn_item_term :terminate
 def start
   create_menu_background
   @viewport = Viewport.new(0, 0, 544, 416)
   @item_desc = ItemDescWindow.new
   @help_window = Window_Help.new
   @help_window.viewport = @viewport
   @item_window = Window_Item.new(0, 56, 272, 360)
   @item_window.viewport = @viewport
   @item_window.active = false
   @item_window.help_window = @help_window
   @item_window.desc_window = @item_desc
   @target_window = Window_MenuStatus.new(0, 0)
   hide_target_window
 end

 def terminate
   kyon_itemdesc_scn_item_term
   @item_desc.dispose
 end
end


Terms & Conditions

Free for use in any kind of videogame.
You must include my nickname in your game credits.
Give me a free copy of your completed game if you include at least 2 of my scripts! Laughing + Tongue sticking out
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
#2
There is a flaw with the system. You use the ITEM ID to distinguish between one item and another. That's fine insofar as the ITEM database. But you also have ITEM IDs for Weapons and Armor. Using an ITEM ID of #2, I would have the same description for a high potion as I would an Iron Sword.

And you didn't add the '< Window_Selectable' to the Window_Item class, separating it from its Selectable parent class.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#3
Bug Fix + Improvement

Yes, guys! I have come back to let you know I smashed Wulfo's flea Laughing and implemented a new feature, listing skills as if they were simple items! Shocked

So yes, you will be able to check on items, weapons, armors and skills, though you will only find items there if you're already fighting for survival... Confused
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
#4
Spell Implementation Turned Out it Needed a Spell Troubleshooting

Nope, I'm not talking about my stories here! Laughing It just happens that after staying awake till late and waking up a few hours later, I did a few things to improve the script like including a list of skills... Yeah, that was what I thought at first. Confused Don't look at me! Sad I did my best taking in consideration I'm not being paid for this. Confused Plus, I had to prepare for a long trip to the Caribbean! Shocked 

But yeah, now skills should be listed as well this time. Laughing

Don't forget to activate the switch! Shocked
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
#5
Something Had Been VeXing Me Lately...

I guess it was the lack of a VX port, guys! Shocked Don't worry! Happy I've brought you one just in case you ever felt as if you had been left behind. Now you can enjoy the convenience of showing actor's comments as well. Grinning

Yes! I've included screenshots on the first post and for both ports! Shocked
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }


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