Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Common Event Library (Development + Brainstorm thread)
#3
I think you lost me. Could you show me a few screencaps or a video of that in action?

* * * * *
Here's a bit of progress I've done so far. I even changed up the plans. It's going to also somewhat explain how this is going to work.

The Common Event Library (being referred to from here on out as CEL) will include a script that it's going to pretty much need. It features a few calls in which the common events are going to (possibly) make heavy use of, along with new variables for the message system to make them as dynamic as possible.

When I took a screenshot this morning, I forgot to comment on the calls.
[Image: 35c4hva.png]
Allow me to explain:

cel_arguments_set(any number of arguments) allows devs to set up the arguments which would later be passed onto the one of the common events I made in the Common Event Library. In this case, we're going with the Item Received example. The first argument being passed here is the Item ID, whereas a second (and optional) argument that is being passed is the amount.

[Image: 2djudk1.png]
The common event being called is actually pretty complex compared to the standard fare, but that's due to me wanting to make this customizable (Touchfuzzy, Robin, Lowell/Twilight, and I had a bit of a discussion over at chat on the pluralisation of item names), dynamic, and consistent.

[Image: j8zjvn.png]
And here's the result of it. Please note the es suffix.

That's what I have got to show so far. I still have many more of these to work on, some of which will be as equally complex if not more so.

Edit: I will try to make some comments stand out a little more, but it sucks that I can't use the special characters.
Reply }


Messages In This Thread
RE: Common Event Library (Development + Brainstorm thread) - by PK8 - 09-10-2012, 03:26 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Maps and screenshots thread aerendyll 1,051 997,948 03-18-2024, 04:54 AM
Last Post: Remi-chan
Smile  Common Sense Corner Bounty Hunter Lani 85 125,016 12-01-2020, 08:25 AM
Last Post: DerVVulfman
   Game Development Dream Team Kain Nobel 2 6,113 06-17-2016, 03:43 AM
Last Post: Bounty Hunter Lani
  Game Idea Thread KasperKalamity 30 35,340 11-14-2012, 12:58 AM
Last Post: KasperKalamity
  NaGaDeMo - National Game Development Month PK8 2 5,582 05-26-2012, 06:53 PM
Last Post: yamina-chan
   The Critique & Feedback thread deValdr 15 19,700 11-27-2010, 06:45 PM
Last Post: Guardian
   What Makes an Event System DerVVulfman 8 12,856 01-19-2010, 09:07 PM
Last Post: Bolt
   [Hiatus] Windowskin Generator Contribution Thread PK8 7 14,706 07-06-2009, 01:26 AM
Last Post: decibel
   When should I use global, instance, local, and constants in event systems? PK8 17 25,368 12-28-2008, 08:08 AM
Last Post: Charlie Fleed
   What is "event scripting?" PK8 11 16,170 12-19-2008, 11:20 PM
Last Post: PK8



Users browsing this thread: