KItemDesc XP
Zilsel Version
version 1.0.2
by Kyonides
Introduction
This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment.
You may also want to activate a global switch to show skills as if they were simple items!
 Don't worry! You can deactivate that at any given time!
 Don't worry! You can deactivate that at any given time!Warning: The player cannot change this on his own so you would need to let them use an event as a trigger.
Just paste it in a script section above Main but below Scene_Debug.
Screenshot
![[Image: kitemdescxpzisel01.jpg]](https://i.postimg.cc/GhjmvYNV/kitemdescxpzisel01.jpg)
The Script
XP Version
Code:
# * KItemDesc XP Zilsel Version
#   Scripter : Kyonides Arkanthes
#   v1.0.2 - 2019-11-24
# This scriptlet allows you to show custom icons and comments in the Inventory
# Menu scene. It will show the party leader's opinion on a given item.
# Place large icons in the Graphics/Pictures directory if you ever use them!
# You may also allow the player to check out his or her skills on the same menu
# by activating a global switch via an event command. It can be deactivated at
# any given time!
module KItemDesc
  INCLUDE_SKILLS_SWITCH_ID = 1
  PICTURE_X = 12
  PICTURE_Y = 12
  PICTURE_CENTER_X = true # true - Ignores X coordinate, false - uses X
  PICTURE_CENTER_Y = true # true - Ignores Y coordinate, false - uses Y
  COMMENTS_Y = 180
  ACTOR_OPINION_LABEL = "%s's Opinion"
  # Comments may include newlines alias \n if needed.
  DEFAULT_COMMENT = "The hero has nothing to say\nabout this"
  @comments = {} # There's no need to edit this line.
  # [[Kind, ID]] = { ActorID => "Hero's comment on current item", etc. }
  # Kind Options - :item, :weapon, :armor, :skill - Check the following example.
  @comments[[:item, 1]] = {
    1 => "You know, I'll never need potions\nfor I'm invincible!"
  }
  @comments.default = {} # Do not touch this! It will eat you alive!
  def self.comments() @comments end
end
class Game_Party
  def leader() @actors[0] end
end
class ItemDescWindow < Window_Base
  include KItemDesc
  def initialize
    super(320, 64, 320, 416)
    self.contents = Bitmap.new(width - 32, height - 32)
  end
  def refresh(new_item)
    return if @item == new_item
    @item = new_item
    c = self.contents
    c.clear
    return if @item.nil?
    lid = $game_party.leader.id
    name = $game_party.leader.name
    key = [@item.type, @item.id]
    comments = KItemDesc.comments[key][lid] || DEFAULT_COMMENT
    comments = comments.split("\n")
    text = sprintf(ACTOR_OPINION_LABEL, name)
    icon_name = @item.icon_name
    begin
      bit = RPG::Cache.picture(icon_name)
    rescue
      bit = RPG::Cache.icon(icon_name)
    end
    rect = Rect.new(0, 0, bit.width, bit.height)
    icon_x = PICTURE_CENTER_X ? 288 / 2 - bit.width / 2 : PICTURE_X
    icon_y = PICTURE_CENTER_Y ? COMMENTS_Y / 2 - bit.height / 2 : PICTURE_Y
    c.blt(icon_x, icon_y, bit, rect)
    c.draw_text(0, COMMENTS_Y, 288, 24, text)
    comments.size.times do |n|
      c.draw_text(0, COMMENTS_Y + 28 + n * 24, 288, 24, comments[n])
    end
  end
end
module RPG
  class Item
    def type() :item end
  end
  class Weapon
    def type() :weapon end
  end
  class Armor
    def type() :armor end
  end
  class Skill
    def type() :skill end
  end
end
class Game_Party
  def item_keys() @items.keys.sort end
  def weapon_keys() @weapons.keys.sort end
  def armor_keys() @armors.keys.sort end
  def skills() @actors.map{|a| a.skills } end
  def skill_number(item_id) skills.select{|n| n == item_id}.size end
end
class Window_Item
  alias :kyon_itemdesc_win_item_up_help :update_help
  def initialize
    battle = $game_temp.in_battle
    w = battle ? 640 : 320
    super(0, 64, w, 416)
    refresh
    self.index = 0
    return unless battle
    @column_max = 2
    self.y = 64
    self.height = 256
    self.back_opacity = 160
  end
  def refresh
    if self.contents != nil
      self.contents.dispose
      self.contents = nil
    end
    @data = []
    $game_party.item_keys.each{|i| @data << $data_items[i] }
    unless $game_temp.in_battle
      $game_party.weapon_keys.each{|i| @data << $data_weapons[i] }
      $game_party.armor_keys.each{|i| @data << $data_armors[i] }
      if $game_switches[KItemDesc::INCLUDE_SKILLS_SWITCH_ID]
        $game_party.skills.each{|i| @data << $data_skills[i] }
      end
    end
    @item_max = @data.size
    if @item_max > 0
      self.contents = Bitmap.new(width - 32, row_max * 32)
      @item_max.times{|i| draw_item(i) }
    end
    @desc_window.refresh(@data[@index]) if @desc_window
  end
  def draw_item(index)
    item = @data[index]
    number = current_item_number(item.type, item.id)
    usable = (item.type == :item and $game_party.item_can_use?(item.id))
    self.contents.font.color = usable ? normal_color : disabled_color
    x = 4 + index % @column_max * (288 + 32)
    y = index / @column_max * 32
    rect = Rect.new(x, y, self.width / @column_max - 32, 32)
    self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
    bitmap = RPG::Cache.icon(item.icon_name)
    opacity = self.contents.font.color == normal_color ? 255 : 128
    self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
    self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
    self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
    self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
  end
  def current_item_number(item_type, item_id)
    case item_type
    when :item
      $game_party.item_number(item_id)
    when :weapon
      $game_party.weapon_number(item_id)
    when :armor
      $game_party.armor_number(item_id)
    when :skill
      $game_party.skill_number(item_id)
    end
  end
  def desc_window=(new_window)
    @desc_window = new_window
    @desc_window.refresh(@data[@index])
  end
  def update_help
    kyon_itemdesc_win_item_up_help
    @desc_window.refresh(@data[@index]) if @desc_window
  end
end
class Scene_Item
  def main
    @item_desc = ItemDescWindow.new
    @help_window = Window_Help.new
    @item_window = Window_Item.new
    @item_window.help_window = @help_window
    @item_window.desc_window = @item_desc
    @target_window = Window_Target.new
    @target_window.visible = false
    @target_window.active = false
    Graphics.transition
    main_loop until $scene != self
    Graphics.freeze
    @item_desc.dispose
    @help_window.dispose
    @item_window.dispose
    @target_window.dispose
  end
  def main_loop
    Graphics.update
    Input.update
    update
  end
endTerms & Conditions
Free for use in any kind of videogame.
You must include my nickname in your game credits.
Give me a free copy of your completed game if you include at least 2 of my scripts!
 
	
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Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
	
	
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
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![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE

 
 
 KItemDesc XP Zilsel Version
 KItemDesc XP Zilsel Version
 

 

 
![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
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![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)
 and implemented a new feature, listing skills as if they were simple items!
  and implemented a new feature, listing skills as if they were simple items! 
 Ruby class from its predefined parent class. If it has been defined ONCE, there is NO NEED to keep repeating yourself over and over again.
 Ruby class from its predefined parent class. If it has been defined ONCE, there is NO NEED to keep repeating yourself over and over again. I did my best taking in consideration I'm not being paid for this.
 I did my best taking in consideration I'm not being paid for this.  I've brought you one just in case you ever felt as if you had been left behind. Now you can enjoy the convenience of showing actor's comments as well.
 I've brought you one just in case you ever felt as if you had been left behind. Now you can enjoy the convenience of showing actor's comments as well. 