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 What's up, RMers?
(12-14-2022, 12:16 PM)Kain Nobel Wrote: OMG why did you have to sprite my mother?

*Headdesk*

*Falls out of chair*

*THUD!*

My mother is the whole reason humans build nuclear powered submarines, as protection against HER. When she comes back to reclaim the throne, all humans will be fed into a meat grinder.
Wait Remi is confused. You mean Lilith or Rex is your mum?

If Lilith, worry not~ She is actually an icon of love. The Twins demonized her like all of the former fragments of Satanifa, but she has remained one who is lead by love first

(12-14-2022, 12:16 PM)Kain Nobel Wrote: Rex Flexin is what happens when Fiona cheats on Shrek with The Tick.

In all seriousness, cool sprites. The snakes make me uneasy and that's good a good thing.
Rex is one of the strange aliens who hangs out with Cid Gungho, Kyu Lawlis and Kikiyo Kasanavi (aka Shadow Dude) whom are also all weird!

The Lilith sprites are by PJCR, the Rex Flexin placeholders are by Risedemos.

Sub stuff is as usual, looking dope!


(12-14-2022, 12:44 PM)Steel Beast 6Beets Wrote: I don't really respect opinions I disagree with so... Well, whatever. At the very least, I'll agree that MZ isn't even worth acknowledging.
I respect people based on what they create, not the engine they use to make it. That's like judging an artist for what art program they use rather than the art itself.

XP would simply not work for the kind of games I create. it's multi-event lag is severe comparatively to MV which took strides, and large ones- to ensure running multiple parallel events wouldn't lag. The map editor in XP is novel, but not necessary.


Oh by the way. Fantasia Demo 3 Delta builds are done: in Windows, Mac and Linux.

The next couple days will be me prepping a Delta trailer and Simian Scandal devlog 9.5. I pulled an all nighter to get it all done and dusted.

Here's what will be absent from the delta build of demo 3 compared to the Demo 3 to come on 3/14.

16 optional boss fights.
1 optional obstacle course event.
About 20 potential rewards from above events.
Official artwork for most optional content.
Areas: Apophis Base and "Sanctuary".

That's more or less it. Though it's likely there will be some changes made based on feedback gathered from this upcoming Delta weekend. :0
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(12-15-2022, 08:05 AM)Remi-chan Wrote:
(12-14-2022, 12:44 PM)Steel Beast 6Beets Wrote: I don't really respect opinions I disagree with so... Well, whatever. At the very least, I'll agree that MZ isn't even worth acknowledging.
I respect people based on what they create, not the engine they use to make it. That's like judging an artist for what art program they use rather than the art itself.

XP would simply not work for the kind of games I create. it's multi-event lag is severe comparatively to MV which took strides, and large ones- to ensure running multiple parallel events wouldn't lag. The map editor in XP is novel, but not necessary.
You still called the people who still use XP "nostalgia-blind" tho.

Aside from that, I get you. I still use XP because mapping is my forte and and all the subsequent mapping engines were kneecapped because Enterbrain. That and I simply dislike the graphic style of both the new tilesets and the bobbleheads charsets.
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I have to disagree with the assessment of XP mapping. The mapping isn't novel. It is instead advanced, and one that grants users more control over their renders.

Do recall that the subsequent RPGMaker VX mapping was complained about en-masse for its attempt to simplify mapping. This dumbing down involved the elimination of certain innate features such as terrain tags, the detailed passage system (choosing arrow directions per tile) versus express X / O passages only. That, combined with reduced screensize and number of tiles allowed on screen, and the re-structuring of the tileset system allowing only five sets was what assisted its initial replacement a 60FPS rate.

Its later RPGMaker VXAce finally took the complaints made seriously to redress the errors that enterBrain made and returned some XP map features. But hell... it still has issues with people complaining about the automatic shadow system that originated with VX mapping that permeated its later editors. The development team couldn't have inserted a mapper's On/Off shadow switch? Of course not. They knew better than the users.

So since enterBrain 'returned' features they previously removed, it appears that the novel approach was the one more appreciated. As to lag and effects, enterBrain could have done so much better if they made an RPGMaker XPAce with an updated game.exe given there are those that still show it favor. But they wouldn't, this given that they were fully aware about the show-text 3-line error and the misspelled commands in the editor which they never corrected in the years after release.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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(12-15-2022, 04:36 PM)DerVVulfman Wrote: I have to disagree with the assessment of XP mapping.  The mapping isn't novel. It is instead advanced, and one that grants users more control over their renders.
...
So since enterBrain 'returned' features they previously removed, it appears that the novel approach was the one more appreciated.  As to lag and effects, enterBrain could have done so much better if they made an RPGMaker XPAce with an updated game.exe given there are those that still show it favor.  But they wouldn't,  this given that they were fully aware about the show-text 3-line error and the misspelled commands in the editor which they never corrected in the years after release.

Curiously, you get full 4 lines of text on Linux if using either Wine emulator or Steam's Proton system.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Ha, "dumbing down" is the perfect way to describe what EnterBrain did to the mapping engine in VX.

It truly cemented that EB's modus operandi was one step forward, two step behind.
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(12-15-2022, 11:56 AM)Steel Beast 6Beets Wrote: You still called the people who still use XP "nostalgia-blind" tho.

Well in that instance I was mocking kyonides, who I don't respect. None of my reasons for that lack of respect are based on the engine he uses. Apologies for the generalization.

(12-15-2022, 11:56 AM)Steel Beast 6Beets Wrote: Aside from that, I get you. I still use XP because mapping is my forte and and all the subsequent mapping engines were kneecapped because Enterbrain. That and I simply dislike the graphic style of both the new tilesets and the bobbleheads charsets.
Yeah, completely understandable. I hate the pokemon-ass sprites too, which is why I have artists making tall sprites in their stead.

The graphic style doesn't concern me because I never use the RTP tilesets to begin with. :D

Oh yeah. I brought this~
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@Steel Beast 6Beets she simply makes those ridiculous remarks out of hatred for it's mainly a religious issue and not some RMaker matter. So disregard her lack of appreciation for RMXP. Besides, it's always hard for latecomers to understand how XP was an improvement over RM2K and RM2K3, except for 2 things: lack of faces and a vehicle!

I don't understand why they ignored that and never implemented it in later revisions of their app. Sarcasm
What I've noticed about MZ is that it depends more on external apps than previous versions of the maker ever did. Animations are no longer a builtin feature only. Sometimes you might think it's great to adapt other tools' products like great animations, but that also makes the maker look more... useless? Confused Like a mere filler...

On the official board I found a thread where a guy was trying to draw some woods on the map using MV or MZ, still, he noticed a weird gap between the second and third row of trees. Nope, he had no intentions of leaving a clearance there.

XP would allow you to add as many extra tiles as deemed necessary while MV and MZ might not. And he was working with a DLC he had purchased from Komodo / Gotcha Gotcha Games. The RM developer and even moderators claimed that the size limitation of tilesets was a way to prevent a downgrade of performance. Yet, it's extremely limited, as much as to make people that are simple gamers and never touched the engines that the game's towns are repetitive, boring and the like.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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(12-16-2022, 03:01 PM)Remi-chan Wrote:
(12-15-2022, 11:56 AM)Steel Beast 6Beets Wrote: You still called the people who still use XP "nostalgia-blind" tho.

Well in that instance I was mocking kyonides, who I don't respect. None of my reasons for that lack of respect are based on the engine he uses. Apologies for the generalization.

(12-15-2022, 11:56 AM)Steel Beast 6Beets Wrote: Aside from that, I get you. I still use XP because mapping is my forte and and all the subsequent mapping engines were kneecapped because Enterbrain. That and I simply dislike the graphic style of both the new tilesets and the bobbleheads charsets.
Yeah, completely understandable. I hate the pokemon-ass sprites too, which is why I have artists making tall sprites in their stead.

The graphic style doesn't concern me because I never use the RTP tilesets to begin with. :D

Oh yeah. I brought this~
Apology accepted. No hard feelings.

Also, looking forward for the open beta weekend. I know what I'll be watching tomorrow morning.
(12-16-2022, 06:49 PM)kyonides Wrote: @Steel Beast 6Beets she simply makes those ridiculous remarks out of hatred for it's mainly a religious issue and not some RMaker matter. So disregard her lack of appreciation for RMXP. Besides, it's always hard for latecomers to understand how XP was an improvement over RM2K and RM2K3, except for 2 things: lack of faces and a vehicle!

I don't understand why they ignored that and never implemented it in later revisions of their app. Sarcasm
What I've noticed about MZ is that it depends more on external apps than previous versions of the maker ever did. Animations are no longer a builtin feature only. Sometimes you might think it's great to adapt other tools' products like great animations, but that also makes the maker look more... useless? Confused Like a mere filler...

On the official board I found a thread where a guy was trying to draw some woods on the map using MV or MZ, still, he noticed a weird gap between the second and third row of trees. Nope, he had no intentions of leaving a clearance there.

XP would allow you to add as many extra tiles as deemed necessary while MV and MZ might not. And he was working with a DLC he had purchased from Komodo / Gotcha Gotcha Games. The RM developer and even moderators claimed that the size limitation of tilesets was a way to prevent a downgrade of performance. Yet, it's extremely limited, as much as to make people that are simple gamers and never touched the engines that the game's towns are repetitive, boring and the like.
The bit about vehicles reminds me about something I've wondered for a while: why was XP the only one RPG Maker that didn't include the option to create world maps? It's odd as heck.

Well, maybe not so seeing how XP was released during the time where most RPGs had ditched traditional world maps in lieu of menu based exploration. That doesn't explain why the option was back in VX/ACE, tho.

As for MZ, I recall DerVVulfman arriving to the same conclusion: that MZ relies almost exclusively on users to provide options that, really, should be in the program by default. Essentially making the userbase do the developer's job.
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(12-16-2022, 10:09 PM)Steel Beast 6Beets Wrote: As for MZ, I recall DerVVulfman arriving to the same conclusion: that MZ relies almost exclusively on users to provide options that, really, should be in the program by default. Essentially making the userbase do the developer's job.

I... don't recall suggesting that MZ relies exclusively on users to provide options. Of the general evented options, battlesystems or so on, I would expect that MZ has the same 'basic' defined ones of predecessors... though I hear the system is FRAZZLED! But for MZ... do recall!!!

WE DO NOT SPEAK OF SUCH THINGS HERE!!! Laughing

Yeah, though the newest... it sucks. It has more bugs than a hornet's nest.

Now as towards how eBrainless DOES rely on users to provide options... Harken back to this:
Scene_Base by Tsunokiette .... October 2006. This a year before RPGMaker VX was release... with Scene_Base installed. For me, it appears that someone borrowed Tsu's design.


(12-16-2022, 10:09 PM)Steel Beast 6Beets Wrote: Also, looking forward for the open beta weekend. I know what I'll be watching tomorrow morning.
Ditto. Comically, you may see me in its credits as proof-reader, though it's these beta editions I proof-read for text issues. BUT, I'm certainly thankful that she thoroughly checks and tests all the events to make sure she has a fully functional demo as any game developer should.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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Demo 3 Delta Weekend has begun!
Get to the Itch.io page by clicking the image below!
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