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 Moonpearl script Animated Battlers help!! x((
#11
Actually I would modify that example a bit to make it more clear to newbies.

Code:
alias old_update  update
def update
  old_update
  new_code
end

This way they know where the old code will be executed, in this case it would happen right before the new code is executed. Even so it could also happen in the following order:

Code:
alias old_update  update
def update
  new_code
  old_update
end
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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

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Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#12
OH my!! these are indeed quite informative tips when it comes to the scripts and how they are being updated!! :D thanks alot guys!! xDD :D Hmm, this is indeed quite intriguing to say the least!! xD
Check out my Projects!! :)
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