Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Pause Script Feature Requests?
#1
Heya, I'm still working on the pause script and I thought about making a feature request topic for it where you guys get to post ideas and requests on features you want added into the pause script.

Before we start the topic, I'll put up a list of features the pause script has so far.
  • Specify which maps disables pausing and specify which switch disables pausing if turned on.
  • Determine if pausing the game will stop the game's play time.
  • Set pause/unpause buttons, transitions (effect, duration, vague) and sound effects (file, volume, pitch).
  • Completely enable/disable pausing in maps and/or battles.
  • Lower volume of BGM/BGS during pause, give the pause screen a custom theme and/or pause the music altogether (this feature may not be perfect but that's all I can do).
  • Turn on/off a graphical element such as background tones, background images, graphics, rects, text and windows.
  • UNLIMITED GRAPHICAL OPTIONS. Add as many background tones, background images, graphics, rects, text, windows as you like!
  • Set Z coordinates, tone, color, positioning, width and height of the background tones.
  • Set file, Z coordinates, tone, opacity, blend type, zoom, positioning(x/y), width/height and scrolling speed (x/y) of background images.
  • Set Windowskin, Z coordinates, wallpaper display method, opacity(window, background), positioning and width/height of windows.
  • Set file, Z coordinates, hue, tone, opacity, blend type, zoom, angle, mirror (flip horizontally) and x&y positioning of graphics.
  • Set text string, formatting, alignment, Z coordinates, opacity, blend type, zoom, angle, mirror and positioning of text.
  • Set Z coordinates, color, positioning, width/height, blend type and angle of rects.
Features I can't/don't know how to pull off for RMXP version of Pause Script.
  • Animations
  • Menus (Sorry, Yin.)
Features I may add into the script.
  • Pulsating / Flickering / Switching tones and colors.
Any ideas on what to add?
Reply }
#2
Like Micko said, it already has plenty of features. But maybe adding a pause menu for people who want to put options or something in it. But that's all I can come up with.
Reply }
#3
Map blurring on XP :D
Mainly because I want to steal it and drop it so I could make stunning special effects :lol: .
Reply }
#4
@Yin: Pause menu's going to be tough to implement and I don't know how I'd be able to go about putting that in.

@zephyr: Map blurring? I won't be able to add anything related to blurs in RMXP since RGSS lacks the capability to pull that off. However, I will add this to the RMVX version.
Reply }
#5
Maybe change to random background tone everytime you press pause. So it won't always just be a dim background. Or did you already do that? If so, I can't think of anything else. :lol:

Edit: How about option to fade in the pause or instantly display. A pause music option, kinda like elevator music. :lol: Umm... If I think of anything else I'll add on.
Reply }
#6
Hmm the pause script almost included everything. The only thing I can think of is a pong-game :P
Reply }
#7
I seem to recall something about a script that let you take a screen shot in RMXP... I think VVulfie had one, but I could be making that up.

In either case, you could take a quick screen shot and place it on top of the same screen, but slightly different (larger, higher up, faded, w/e) to give a blurring effect.

As for the menu, I don't think it'd be that hard. You just gotta steal some code from the Menu Scene script.

Honestly, I can't think of anything else to add to what's already been said, but I do second the motion of adding music to the pause screen. Either Elevator music or something with a cool beat a la Battle Toads.
Reply }
#8
Bolt Wrote: I seem to recall something about a script that let you take a screen shot in RMXP... I think VVulfie had one, but I could be making that up.
Hey, Bolt. Yep, the screenshot system is key to the Chargen EX package I have. The screenshot.dll is available in there if anyone needs it. SephirothSpawn included the RMXP code for the screenshot system (utilizing the .dll) in MACL.

I had the screenshot system for about 4 years from an old German site.

If you want it for the pause system, go for it. You'll just need to include the .dll too.
Reply }
#9
Yin Wrote:Maybe change to random background tone everytime you press pause. So it won't always just be a dim background. Or did you already do that? If so, I can't think of anything else.
Hah, I wish I could pull that off. :P
Yin Wrote:Edit: How about option to fade in the pause or instantly display. A pause music option, kinda like elevator music. :lol: Umm... If I think of anything else I'll add on.
Way ahead of you. :D This script includes the option to transition in and out of the pause screen as well as custom pause music.
EJlol Wrote:Hmm the pause script almost included everything. The only thing I can think of is a pong-game :P
XD! Wait, are you serious? :P
Bolt Wrote:I seem to recall something about a script that let you take a screen shot in RMXP... I think VVulfie had one, but I could be making that up.

In either case, you could take a quick screen shot and place it on top of the same screen, but slightly different (larger, higher up, faded, w/e) to give a blurring effect.
Ah, that changes things! :D I won't be able to add the screenshot capabilities into the final script as that would just make it require things. D: But I'll try to make that into an add-on of the script. :D
Reply }
#10
Glad I could help. ^_^
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Beyond the script editor line: Is it bad practice? PK8 6 10,506 05-22-2009, 09:27 PM
Last Post: Charlie Fleed



Users browsing this thread: