09-03-2025, 06:47 AM
(This post was last modified: 09-10-2025, 09:36 AM by kyonides.
Edit Reason: VX + ACE Scripts Updated
)
KMustDie VX + ACE
by Kyonides
Imagine a game world where certain battles won't force you to kill ALL of the enemy troops on screen.
Well, you can stop doing that right away because now you can make your battle dream come true! ![[Image: shocked.gif]](https://www.save-point.org/images/smilies/ejlol/shocked.gif)
Just set which troops are mandatory to kill via a script call and that's it!
You won't have to depend on a tough negotiator to deal with tyrants looking for free lands up for the grabs.
![[Image: wink.gif]](https://www.save-point.org/images/smilies/ejlol/wink.gif)
Script Call - Use natural index values like 1 upto 8 here:
Code:
$game_troop.must_die(EnemyIndex1, etc.)VX Script
Code:
# * KMustDie VX * #
# Scripter : Kyonides
# v1.0.1 - 2025-09-06
# This scriptlet allows you to set a given number of enemies that must die in
# battle before the player can be proclaimed as the victor there.
# * Script Call * #
# - Enter 1+ Enemy Indexes to set which enemies should die before battle ends.
# You should use number 1 as the first position available there.
# $game_troop.must_die(EnemyIndex1, etc.)
class Game_Troop
alias :kyon_must_die_gm_trp_init :initialize
attr_reader :hunt_targets
def initialize
kyon_must_die_gm_trp_init
@hunt_targets = []
end
def dead_now
@enemies.select {|e| e.dead? }
end
def hunt_targets_dead?
targets = dead_now.map {|e| e.index + 1 }
@hunt_targets.any? and targets.sort == @hunt_targets
end
def must_die(*targets)
@hunt_targets = targets.sort
end
end
class Scene_Battle
alias :kyon_must_die_scn_btl_judge :judge_win_loss
alias :kyon_must_die_scn_btl_blt_end :battle_end
def judge_win_loss
if $game_troop.hunt_targets_dead?
process_victory
return true
else
kyon_must_die_scn_btl_judge
end
end
def battle_end(result)
$game_troop.hunt_targets.clear
kyon_must_die_scn_btl_blt_end(result)
end
endVX ACE Script
Code:
# * KMustDie ACE * #
# Scripter : Kyonides Arkanthes
# v1.0.1 - 2025-09-06
# This scriptlet allows you to set a given number of enemies that must die in
# battle before the player can be proclaimed as the victor there.
# * Script Call * #
# - Enter 1+ Enemy Indexes to set which enemies should die before battle ends.
# You should use number 1 as the first position available there.
# $game_troop.must_die(EnemyIndex1, etc.)
class Game_Troop
alias :kyon_must_die_gm_trp_init :initialize
attr_reader :hunt_targets
def initialize
kyon_must_die_gm_trp_init
@hunt_targets = []
end
def dead_now
members.select {|e| e.dead? }
end
def hunt_targets_dead?
targets = dead_now.map {|e| e.index + 1 }
@hunt_targets.any? and targets.sort == @hunt_targets
end
def must_die(*targets)
@hunt_targets = targets.sort
end
end
class << BattleManager
alias :kyon_must_die_btlman_judge :judge_win_loss
alias :kyon_must_die_btlman_blt_end :battle_end
def judge_win_loss
if $game_troop.hunt_targets_dead?
process_victory
return true
else
kyon_must_die_btlman_judge
end
end
def battle_end(result)
$game_troop.hunt_targets.clear
kyon_must_die_btlman_blt_end(result)
end
endTerms & Conditions
Free as in
beer for non-commercial games. ![[Image: gamer.gif]](https://www.save-point.org/images/smilies/ejlol/gamer.gif)
Include my nickname in your game credits.
That's it!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-PixelArtist.png]](https://www.save-point.org/images/userbars/SP1-PixelArtist.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE

