![]() |
|
+- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: |
KMustDie VX + ACE - kyonides - 09-03-2025 KMustDie VX + ACE
by Kyonides
Imagine a game world where certain battles won't force you to kill ALL of the enemy troops on screen. Well, you can stop doing that right away because now you can make your battle dream come true! ![]() Just set which troops are mandatory to kill via a script call and that's it! You won't have to depend on a tough negotiator to deal with tyrants looking for free lands up for the grabs. ![]() Script Call - Use natural index values like 1 upto 8 here: Code: $game_troop.must_die(EnemyIndex1, etc.)VX Script Code: # * KMustDie VX * #VX ACE Script Code: # * KMustDie ACE * #Terms & Conditions Free as in beer for non-commercial games. ![]() Include my nickname in your game credits. That's it!
RE: KMustDie VX + ACE - kyonides - 09-06-2025 Maintenance Update
I had to revisit these recent scripts because I had found a weird on the VX port and confirmed in the VX ACE script as well. They failed to differentiate between normal battles and Must Die ones. This could lead the party to the victory scene without ever defeating any mobs on screen! What a monstrous disaster!These releases address that issue by fully exterminating the darn bug!
|