KWeatherArea XP
#2
Script Upgrade!

This unexpected release Happy with a sweat offers you 2 bug fixes and 1 new feature.

Bug Fixes

The scriptlet didn't let you set a weather effect manually at some point because one of Game_Screen's variables was set to a minimum level. Oops! Oops!
Now it's totally possible to set any of the available effects via event commands or script calls.

The script call passed a nested array to the WeatherArea's set_rect method causing the vanilla RMXP engine to crash.
Now the custom class flattens the coordinates array before altering its area variable (a Rect object).

New Feature

If you ever delete the currently active weather area, it will revert the weather to the last weather effect set via event command, if any.
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Messages In This Thread
KWeatherArea XP - by kyonides - 03-22-2025, 11:11 PM
RE: KWeatherArea XP - by kyonides - 03-23-2025, 02:05 AM
RE: KWeatherArea XP - by kyonides - 03-26-2025, 01:21 AM
RE: KWeatherArea XP - by kyonides - 04-11-2025, 07:37 AM



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