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KWeatherArea XP - kyonides - 03-22-2025 KWeatherArea XP
by Kyonides
Introduction ![]() Now you can do it in RMXP! ![]() NOTES
RMXP and HiddenChest! ![]() Terms & Conditions Free for use in ANY game. ![]() Please include my nickname in your game credits. Also mention the forum where you found it. ![]() That's it! ![]() RE: KWeatherArea XP - kyonides - 03-23-2025 Script Upgrade!
This unexpected release ![]() Bug Fixes The scriptlet didn't let you set a weather effect manually at some point because one of Game_Screen's variables was set to a minimum level. ![]() Now it's totally possible to set any of the available effects via event commands or script calls. The script call passed a nested array to the WeatherArea's set_rect method causing the vanilla RMXP engine to crash. Now the custom class flattens the coordinates array before altering its area variable (a Rect object). New Feature If you ever delete the currently active weather area, it will revert the weather to the last weather effect set via event command, if any. RE: KWeatherArea XP - kyonides - 03-26-2025 Another Script Upgrade!
Version 1.1.0 Has a New Feature! Once the current battle has finished, the script will revert any changes you might have made to the weather effects in battle to the local area's weather settings, if there's any. RE: KWeatherArea XP - kyonides - 04-11-2025 Just Another Script Upgrade!
Today version 1.2.0 has finally arrived! Add a Weather Area on a Different Map! Code: $game_map.add_weather_area_on_map(2, 1, 1, area_array) Remove a Weather Area on Another Map! Code: $game_map.remove_weather_area_on_map(10, 1) Clear the Sky - In Battle Only! For All Turns or Just for a Couple of them! Code: $game_screen.no_weather The last ones might be useful if the skill calls a Common Event that features any of those script calls. |