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 What's up, RMers?
#31
Thanks to a new member ( Cloak of Laser Cannon ), I found that a demo link in a thread is down. Gotta remember to update that link since the member seems to be MIA. Haven't heard from Bearcat in a year.
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#32
I am scrapping away Universe Insane and making a new project. I'll just modify UI's original thread :)
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#33
I have not touched RPG Maker in several days. ;_;
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#34
I haven't either. Also I was making a character generator in C#. But I broke Microsoft Visual C# 2008 Express Edition, so I can't finish it :'(
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#35
I'm thinking about making a pause script again. This time, less "bloaty" than my last two pause scripts. I'm not going to put in a crapton of features into the pause script as defaults but rather, as add-ons.
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#36
Changed Rising Legend's battle system to what Charlie Lee made, that side view battle system because xas abs has way too much lag with the other scripts that i was using.
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#37
Grrr... I'm at work and I can't get a hold of my MultiSlots script. Wanna give Charlie the info he wants.

I don't take my flash drives to work.
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#38
lol

I'have worked the whole morning to solve compatibility issues among my CTB, my Skills Learning System and the Multi-Slot system. Apparently I did well but everything with an old version of Multi-Slot.
I'm also busy correcting the instructions of the CTB and updating the demo tens of times as I make minor improvements to it.

My next scripting effort will be recoding the passability minimap in order to make it lighter, I also have the last Anim Battlers to integrate in the CTB.

I'm about to release the evolution of my Enhanced Weapons script, now Enhanced Equipment, with full support for Armors as well as Weapons.
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#39
I cranked out my posts to the Moghunter menus and didn't see some (oops!) bbcode mistakes. I just took a couple minutes to fix the link bugs in all 6 threads.
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#40
LOL.

I'm still working on the challenges system. I was somewhat stuck when it looked like my script wasn't saving the completed challenges, which left me frustrated. I had looked at the script, modified it plenty of times to see if it would fix but to no avail. After several minutes (maybe an hour later?), I looked at the script and realised what was wrong. The challenges were a constant instead of a instance variable and they were also outside of the initialize method. I replaced all instances of GAME_CH with @data and moved the challenges into the initialize method. Another thing that was wrong which had left me feeling very stupid was that I had made the script write the data before marking the challenge as complete!
[Image: facepalm.jpg]

Now I need to do a few more things to the script.
  • I need to make my script rely less on Scene_Base. I want to update the challenges script without having to use RMVX's scene base. Plus, it would be so much easier for me to port it to RMXP. Perhaps I'll pull a page from Zeriab's book and use the Input Class/Module? @_@ I should go check it out after this.
  • Also, I'm trying to figure out how I would go about trying to secure the challenges and prevent people from cheating. Yes, I'll need some help with the security of the challenges.
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