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 [Unsupported] Title Skip 2 XP
#1
I do not support this script.

Title Skip 2 XP (aka Punk's Title Skip XP)

Introduction
I recall making a Title Skip script a few years ago... but that involved direct editing of the Scene_Title class. After creating my MapSwitch script, I felt like attempting to create a new title skip script WITHOUT directly editing the Scene_Title class.

We all know what a title skip script enables people to do. They're free to create their own creative intros and custom picture based title screens. What makes this script different than other Title Skip scripts, you may ask? Look at the features below!

Features
  • No direct editing of Scene_Title involved!
  • You can battle test. (Certain Title Skip scripts do not do this.)
  • You have the option of skipping to Scene_Debug instead of skipping to game during test play by setting PUNK_SKIP_TO_DEBUG to "true"
Screenshots
No screenshots.

Demo
No demo.

Script
Title Skip 2 XP / Punk's Title Skip XP

Instructions
It's simple plug-and-play, really. Copy/paste this script above main.

You can also make your game skip to Scene_Debug during testplay by setting PUNK_SKIP_TO_DEBUG to "true."

FAQ
How do I get to the load screen?
I don't want my game to start in the debug menu when testing!
I want to be greeted by the debug screen, plox!
Does this script allow me to do battle testing?

Compatibility
N/A

Author's Notes
Well, I can't believe I made a title skip script that doesn't involve directly editing Scene_Title. I'm rather proud of myself. This overwrites certain methods in Title Skip, I am ashamed of myself. Yes, I did make a title skip before. :P
Reply }
#2
Whoops...I replied to the wrong one. This is the one I use. I enjoy the fact that you can keep the debug menu too. Although, when you load a game, the debug becomes useless as all the switches are changed anyway. Nice work.
Reply }
#3
hello,

this is working good but after a game over, when restart game, the game over music was still going on on the new map,
and the other music were off (including Battle music).
I manage to get it to normal by adding after :

Code:
def punk_loaddatabase
    # Loading database.
    $data_actors        = load_data("Data/Actors.rxdata")
    $data_classes       = load_data("Data/Classes.rxdata")
    $data_skills        = load_data("Data/Skills.rxdata")
    $data_items         = load_data("Data/Items.rxdata")
    $data_weapons       = load_data("Data/Weapons.rxdata")
    $data_armors        = load_data("Data/Armors.rxdata")
    $data_enemies       = load_data("Data/Enemies.rxdata")
    $data_troops        = load_data("Data/Troops.rxdata")
    $data_states        = load_data("Data/States.rxdata")
    $data_animations    = load_data("Data/Animations.rxdata")
    $data_tilesets      = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system        = load_data("Data/System.rxdata")

this code :

Code:
Audio.me_stop
    Audio.bgs_stop
    Audio.bgm_stop


no biggy... but i have thought it might be usefull for some...
Reply }
#4
Try my TITLE KILLER,
Competitive script removed.

DerVVulfman - No thread hijacking.
Reply }


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