Today, 03:02 AM
(This post was last modified: Today, 10:35 AM by kyonides.
Edit Reason: Update #2
)
ChooseFoes XP
by Kyonides
Introduction
This scriptlet allows you to open a simple menu where you can choose your enemy's troops based on the current map's random enemy encounter list.
It will use the map's battleback picture as its backdrop. Don't worry
about this, it will cover the whole RMXP game screen by default. 
You are encouraged to set a custom BGM, otherwise the scene will remain silent until you have finished picking a foe.
AVAILABLE MODES
- :accessory
- :levels
Accessory Mode
By the way, setting a specific "Choose Foe" accessory is mandatory here!
Actors' Level Average Mode
You must set a default level plus any specific map's average level.
Optional Script Call
Code:
$game_party.choose_foes_mode = :your_modeThe Script
Code:
# * ChooseFoes XP * #
# Not Exactly a Plug-n-Play Script
# Scripter : Kyonides
# 0.9.0 - 2026-02-18
# This scriptlet allows you to open a simple menu where you can choose your
# enemy's troops based on the current map's random enemy encounter list.
# - AVAILABLE MODES: :accessory and :levels
# * Accessory Mode * #
# Setting a specific "Choose Foe" accessory is mandatory here!
# * Average Level Mode * #
# You must set a default level plus any specific map's average level.
# * Optional Script Call * #
# $game_party.choose_foes_mode = :your_mode
module ChooseFoes
MODE = :levels
ACCESSORY_ID = 33
MAP_ACTOR_LVL = {}
MAP_ACTOR_LVL[1] = 4
MAP_ACTOR_LVL.default = 5
TITLE = "Pick Your Foe"
# ["Name", Volume or nil, Pitch or nil]
BGM = ["052-Negative01", nil, nil]
class Scene
def initialize(cb)
@callback = cb
@list = $game_map.encounter_list
@commands = @list.map {|n| $data_troops[n].name }
$game_system.se_play($data_system.battle_start_se)
$game_system.bgm_stop
bgm = BGM.compact
bgm = RPG::AudioFile.new(*bgm)
Audio.play_anon_bgm(bgm)
end
def main
@stage = true
fn = $game_map.battleback_name
bb = RPG::Cache.battleback(fn)
battle_bit = Bitmap.new(640, 480)
battle_bit.stretch_blt(battle_bit.rect, bb, bb.rect)
n = $game_temp.battle_troop_id
@backdrop = Sprite.new
@backdrop.bitmap = battle_bit
@help_window = Window_Help.new
@help_window.set_text(TITLE, 1)
@command_window = Window_Command.new(240, @commands)
@command_window.x = 200
@command_window.y = 96
@command_window.index = @list.index(n)
Input.update
Graphics.transition(Graphics.frame_rate)
while @stage
Graphics.update
Input.update
update
end
Graphics.freeze
@command_window.dispose
@help_window.dispose
@backdrop.bitmap.dispose
@backdrop.dispose
end
def update
@command_window.update
if Input.trigger?(Input::B) or Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
@stage = nil
n = @command_window.index
$game_temp.battle_troop_id = @list[n]
@callback.call
end
end
end
end
module Audio
def self.play_anon_bgm(bgm)
if !bgm or bgm.name.empty?
bgm_stop
else
bgm_play("Audio/BGM/" + bgm.name, bgm.volume, bgm.pitch)
end
Graphics.frame_reset
end
end
class Game_Actor
def can_pick_foes?
ChooseFoes::ACCESSORY_ID == @armor4_id and @armor4_id > 0
end
end
class Game_Party
alias :kyon_chs_foes_gm_pty_init :initialize
def initialize
kyon_chs_foes_gm_pty_init
@choose_foes_mode = ChooseFoes::MODE
end
def choose_foes_with_accessory?
@actors.find {|a| a.can_pick_foes? } != nil
end
def choose_foes_level_avg?
avg_level = @actors.inject(0) {|t, a| t + a.level }
avg_level /= @actors.size
map_level = ChooseFoes::MAP_ACTOR_LVL[$game_map.map_id]
avg_level >= map_level
end
def choose_foes?
case @choose_foes_mode
when :accessory
return choose_foes_with_accessory?
when :levels
return choose_foes_level_avg?
end
end
attr_accessor :choose_foes_mode
end
class Scene_Map
alias :kyon_chs_foes_scn_mp_cll_btl :call_battle
def call_battle
list = $game_map.encounter_list
if list.size > 1 and $game_party.choose_foes?
cb = method(:kyon_chs_foes_scn_mp_cll_btl)
$scene = ChooseFoes::Scene.new(cb)
else
kyon_chs_foes_scn_mp_cll_btl
end
end
endTerms & Conditions
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Just some scripts I've already published on the board...
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Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE


bug fix.