Yesterday, 05:33 AM
(This post was last modified: Yesterday, 05:55 AM by kyonides.
Edit Reason: Updated Script
)
KLastWords XP
by Kyonides
Introduction
Some Minecraft-inspired avatar once made a support request where it wanted to display an actor's or enemy's last words before finally collapsing in the battlefield. Well, this scriptlet should allow you all to accomplish this very simple goal.
This is NOT a Plug & Play script at all!

You will have to modify the contents of 4 CONSTANTS to make it work. Some accept ID's (1, 2, etc.) and "strings" while others only numbers, 1 or above.
For further information, please read the comments embedded in the script.
Code:
# * KLastWords XP * #
# Scripter : Kyonides
# v1.0.0 - 2025-08-29
# * Not a Plug & Play Script! * #
# This scriptlet lets you display a picture portraying a dying character's
# last words before collapsing on screen.
# Pictures should be placed in the Graphics/Pictures directory.
# To make this possible, you will have to add an actor's or enemy's ID and
# their respective "filenames" to the ACTORS or ENEMIES hashes as a key-value
# pair: ACTORS[ID] = "filename" or ENEMIES[ID] = "filename"
# ID stands for an integer number like 1 or above.
# The offset constants will let you place this new picture on screen very close
# to the original battler.
module KLastWords
OFFSET_X = 16
OFFSET_Y = -128
ACTORS = {}
ENEMIES = {}
ACTORS[1] = "death1"
ACTORS[2] = "death2"
def self.filenames(type)
type == :actor ? ACTORS : ENEMIES
end
end
class Game_Actor
def real_class
:actor
end
end
class Game_Enemy
def real_class
:enemy
end
end
class Sprite_Battler
alias :last_words_sprt_btlr_up :update
def update
last_words_sprt_btlr_up
reset_last_words
end
def reset_last_words
return unless @last_words and @_collapse_duration == 0
@last_words = false
@lw_sprite.bitmap.dispose
@lw_sprite.dispose
@viewport.dispose
end
def create_last_words
filenames = KLastWords.filenames(@battler.real_class)
@last_words = filenames.has_key?(@battler.id)
return unless @last_words
filename = filenames[@battler.id]
rect = self.viewport.rect
@viewport = Viewport.new(rect.x, rect.y, rect.width, rect.height)
@viewport.z = 200
@lw_sprite = Sprite.new(@viewport)
@lw_sprite.x = self.x + KLastWords::OFFSET_X
@lw_sprite.y = self.y + KLastWords::OFFSET_Y
@lw_sprite.z = self.z + 1000
@lw_sprite.bitmap = RPG::Cache.picture(filename)
end
def collapse
create_last_words
super
end
end
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Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-PixelArtist.png]](https://www.save-point.org/images/userbars/SP1-PixelArtist.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE