10-28-2024, 11:18 PM 
	
	
	SortData VX + ACE
by Kyonides
Introduction
Do you need to get a list of item or skill names?
Do you want to get them sorted out to see if you're missing anything important there?
Then this temporary scriptlet is right for you!
 If you find out that there's a new option in the title menu's command window, then that's what you need to pick there!
Then you'll be able to find lots of options that will let you save 2 separate TXT files in your game's root directory.
Open them and you'll be able to get the list of names of any DB present in the VX ACE DB window and a sorted list of such items or skills or common events.
FAQ
What you need to do is to paste it on a new script section in the Materials group.
If you have any backtrace script in place, make sure this scriptlet is placed ABOVE that backtrace script.
Script for RMVX
Code:
# * SortData VX * #
#   Scripter : Kyonides Arkanthes
#   2023-12-21
class CommandWindow < Window_Selectable
  NAMES = %w{actors classes skills items weapons armors enemies troops}
  NAMES += %w{states animations common\ events}
  def initialize(wx, wy)
    @commands = NAMES.map {|name| name.capitalize }
    super(wx, wy, 208, @commands.size * WLH + 32)
    @item_max = @commands.size
    refresh
    self.index = 0
  end
  def refresh
    create_contents
    @item_max.times {|n| draw_item(n) }
  end
  def draw_item(index)
    contents.draw_text(item_rect(index), @commands[index])
  end
  def fetch_list
    case @index
    when 0
      $data_actors
    when 1
      $data_classes
    when 2
      $data_skills
    when 3
      $data_items
    when 4
      $data_weapons
    when 5
      $data_armors
    when 6
      $data_enemies
    when 7
      $data_troops
    when 8
      $data_states
    when 9
      $data_animations
    when 10
      $data_common_events
    end
  end
  def filename
    NAMES[@index]
  end
end
class Scene_Title
  alias :kyon_sort_data_scn_ttl_up :update
  def create_command_window
    options = [Vocab.new_game, Vocab.continue, Vocab.shutdown]
    options << "Extract Names"
    @command_window = Window_Command.new(172, options)
    @command_window.x = (544 - @command_window.width) / 2
    @command_window.y = 258
    if @continue_enabled
      @command_window.index = 1
    else
      @command_window.draw_item(1, false)
    end
    @command_window.openness = 0
    @command_window.open
  end
  def update
    kyon_sort_data_scn_ttl_up
    if Input.trigger?(Input::C) and @command_window.index == 3
      Sound.play_decision
      $scene = SortDataScene.new
    end
  end
end
class SortDataScene < Scene_Base
  HEADING_START = "Choose the type of data to be sorted next"
  HEADING_PROCESS = "Processing data..."
  def start
    @stage = :main
    @timer = 0
    @sprite = Sprite.new
    @sprite.bitmap = Cache.system("Title")
    @help_window = Window_Help.new
    @help_window.set_text(HEADING_START)
    cwx = (Graphics.width - 200) / 2
    @command_window = CommandWindow.new(cwx, 80)
  end
  def update
    case @stage
    when :main
      update_selection
    when :timer
      update_timer
    end
  end
  def update_selection
    @command_window.update
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Title.new
      return
    elsif Input.trigger?(Input::C)
      Sound.play_decision
      @help_window.set_text(HEADING_PROCESS)
      @timer = 20
      @stage = :timer
      list = @command_window.fetch_list
      list = list[1..-1].map{|o| o.name }
      sorted_list = list.sort
      name = @command_window.filename
      File.open("normal list #{name}.txt", "w") {|f| f.puts list }
      File.open("sorted list #{name}.txt", "w") {|f| f.puts sorted_list }
    end
  end
  def update_timer
    Graphics.update
    @timer -= 1
    return if @timer > 0
    @help_window.set_text(HEADING_START)
    @stage = :main
  end
  def terminate
    @command_window.dispose
    @help_window.dispose
    @sprite.bitmap.dispose
    @sprite.dispose
  end
endScript for RMVX ACE
Code:
# * SortData ACE * #
#   Scripter : Kyonides Arkanthes
#   2023-06-14
class Window_TitleCommand
  alias :kyon_sort_data_win_ttl_comm_mk_comm_list :make_command_list
  def make_command_list
    kyon_sort_data_win_ttl_comm_mk_comm_list
    add_command("Extract Names", :sort)
  end
end
class CommandWindow < Window_Selectable
  NAMES = %w{actors classes skills items weapons armors enemies troops}
  NAMES += %w{states animations common\ events}
  def initialize(wx, wy)
    clear_command_list
    make_command_list
    super(wx, wy, 208, window_height)
    refresh
    select(0)
    activate
  end
  def clear_command_list
    @list = []
  end
  def make_command_list
    @list = NAMES.dup
    @list.map!{|name| name.capitalize }
  end
  def visible_line_number
    10
  end
  def window_height
    fitting_height(item_max)
  end
  def item_max
    @list.size
  end
  def draw_item(index)
    draw_text(item_rect_for_text(index), @list[index])
  end
  def process_handling() end
  def fetch_list
    case @index
    when 0
      $data_actors
    when 1
      $data_classes
    when 2
      $data_skills
    when 3
      $data_items
    when 4
      $data_weapons
    when 5
      $data_armors
    when 6
      $data_enemies
    when 7
      $data_troops
    when 8
      $data_states
    when 9
      $data_animations
    when 10
      $data_common_events
    end
  end
  def filename
    NAMES[@index]
  end
end
class Scene_Title
  alias :kyon_sort_data_scn_ttl_ccw :create_command_window
  def create_command_window
    kyon_sort_data_scn_ttl_ccw
    @command_window.set_handler(:sort, method(:command_sort))
  end
  def command_sort
    close_command_window
    fadeout_all
    SceneManager.call(SortDataScene)
  end
end
class SortDataScene < Scene_Base
  HEADING_START = "Choose the type of data to be sorted next"
  HEADING_PROCESS = "Processing data..."
  def start
    @stage = :main
    @timer = 0
    @help_window = Window_Help.new(1)
    @help_window.set_text(HEADING_START)
    cwx = (Graphics.width - 200) / 2
    @command_window = CommandWindow.new(cwx, 80)
  end
  def update_basic
    case @stage
    when :main
      super
      update_selection
    when :timer
      update_timer
    end
  end
  def update_selection
    if Input.trigger?(:B)
      Sound.play_cancel
      SceneManager.return
      return
    elsif Input.trigger?(:C)
      Sound.play_ok
      @help_window.set_text(HEADING_PROCESS)
      @timer = 20
      @stage = :timer
      list = @command_window.fetch_list
      list = list[1..-1].map{|o| o.name }
      sorted_list = list.sort
      name = @command_window.filename
      File.open("normal list #{name}.txt", "w") {|f| f.puts list }
      File.open("sorted list #{name}.txt", "w") {|f| f.puts sorted_list }
    end
  end
  def update_timer
    Graphics.update
    @timer -= 1
    return if @timer > 0
    @help_window.set_text(HEADING_START)
    @stage = :main
  end
  def terminate
    Graphics.freeze
    dispose_all_windows
  end
endTerms & Conditions
Free for use in ANY game project.
This script is not intended to be distributed as an integral part of your game.
Remove it once you no longer need it.
Due credit is optional for the script can be removed at any time.
That's it!
	
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
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My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
	
	
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE


