Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 KPartyActors XP
#2
KExpSkills XP

by Kyonides Arkanthes

Introduction

This would be KPartyActors XP's skill menu if I ever finish it. Happy with a sweat

So far it only sports a face or battler or character and an EXP book.

Code:
# * KExpSkills XP
#   Scripter : Kyonides Arkanthes
#   2022-01-02

# Requires: KPartyActors XP

# Use EXP to buy a preset list of skills at the custom skill shop.

# * Script Call * #

# $scene = ExpSkill::Scene.new(ActorIndex)

module ExpSkill
  SCENE_BACKDROP = ""
  EXP_BOX_X = 8
  EXP_BOX_Y = 440
  EXP_BOX_X_MARGIN = 52
  EXP_BOX_BACKDROP = "exp box"
  EXP_BOX_FONT_COLOR = [255, 255, 255]
  AVATAR_X = 8
  AVATAR_Y = 8
  @picture_mode = :face
  extend self
  attr_accessor :picture_mode

class Box
  def initialize(sx, sy, margin)
    @margin_x = margin
    @sprites = []
    @sprites << @backdrop = Sprite.new
    @sprites << @points_box = Sprite.new
    @backdrop.x = sx
    @backdrop.y = sy
    @points_box.x = sx + @margin_x
    @points_box.y = sy
  end

  def draw_backdrop(name, exp)
    @backdrop.bitmap = b = RPG::Cache.picture(name)
    @points_box.bitmap = Bitmap.new(b.width - @margin_x, b.height)
    draw_exp(exp)
  end

  def draw_exp(exp)
    bm = @points_box.bitmap
    bm.clear
    r, g, b = EXP_BOX_FONT_COLOR
    bm.font.color.set(r, g, b)
    bm.draw_text(0, 0, bm.width - 4, bm.height, exp.to_s, 2)
  end

  def dispose
    @sprites.each do |sprite|
      sprite.bitmap.dispose
      sprite.dispose
    end
  end
end

module RPG::Cache
  def self.face(filename) load_bitmap("Graphics/Faces/", filename) end
end

class Spriteset
  def initialize(actor)
    @backdrop = Sprite.new
    @backdrop.bitmap = RPG::Cache.title(SCENE_BACKDROP)
    @points_box = Box.new(EXP_BOX_X, EXP_BOX_Y, EXP_BOX_X_MARGIN)
    @points_box.draw_backdrop(EXP_BOX_BACKDROP, actor.exp)
    @avatar = Sprite.new
    @avatar.x = AVATAR_X
    @avatar.y = AVATAR_Y
    a = actor
    case ExpSkill.picture_mode
    when :battle, :battler
      @avatar.bitmap = RPG::Cache.battler(a.battler_name, a.battler_hue)
    when :char, :character
      @avatar.bitmap = RPG::Cache.character(a.character_name, a.character_hue)
    when :face
      @avatar.bitmap = RPG::Cache.face(a.character_name)
    end
    @sprites = [@backdrop, @avatar]
  end

  def dispose
    @points_box.dispose
    @sprites.each do |sprite|
      sprite.bitmap.dispose
      sprite.dispose
    end
  end
end

class Scene
  def initialize(pos=0)
    @index = pos
    @total = $game_party.actors.size
    @actor = $game_party.actors[pos]
    @learnings = @actor.class_learnings
  end

  def main
    @stage = :main
    @spriteset = Spriteset.new(@actor)
    Graphics.transition
    while @stage
      Graphics.update
      Input.update
      update
    end
    Graphics.freeze
    @spriteset.dispose
  end

  def update
    case @stage
    when :main
      update_main
    end
  end

  def change_actor(n)
    return $game_system.se_play($data_system.buzzer_se) if @total == 1
    $game_system.se_play($data_system.cursor_se)
    pos = (@index + n) % @total
    $scene = Scene.new(pos)
    @stage = nil
  end

  def update_main
    if Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      $scene = Scene_Map.new
      return @stage = nil
    elsif Input.trigger?(Input::L)
      return change_actor(-1)
    elsif Input.trigger?(Input::R)
      return change_actor(1)
    elsif Input.trigger?(Input::C)
      $game_system.se_play($data_system.decision_se)
   
    end
  end
end

end

This script's terms & conditions are the same as the main script's.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }


Messages In This Thread
KPartyActors XP - by kyonides - 12-30-2021, 04:34 AM
RE: KPartyActors XP - by kyonides - 01-01-2022, 04:32 AM
RE: KPartyActors XP - by kyonides - 01-02-2022, 08:17 AM



Users browsing this thread: