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 P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive]
#1
Pause Script
Version: 2.0.1

Introduction
This script allows the player to temporarily stop the game and provides a pause screen. But, I wanted to make this script very customizable. (and much more customizable than my first pause script) for developers. This is by far the most customizable, in-depth pause script yet, packing in a great deal of features with unlimited graphical options to suit your needs of making the perfect pause screen for your game. You'll get to customize pretty much everything about the pause script including but not limited to music, graphics, transitions, audio settings, et cetera.

Features
  • Specify which maps disables pausing and specify which switch disables pausing if turned on.
  • Determine if pausing the game will stop the game's play time.
  • Set pause/unpause buttons, transitions (effect, duration, vague) and sound effects (file, volume, pitch).
  • Completely enable/disable pausing in maps and/or battles.
  • Lower volume of BGM/BGS during pause, give the pause screen a custom theme and/or pause the music altogether (this feature may not be perfect but that's all I can do).
  • Turn on/off a graphical element such as background tones, background images, graphics, rects, text and windows.
  • UNLIMITED GRAPHICAL OPTIONS. Add as many background tones, images, graphics, rects, text, windows as you like! Just don't overdose on this! :P
  • Set Z coordinates, tone, color, positioning, width and height of the background tones.
  • Set file, Z coordinates, tone, opacity, blend type, zoom, positioning(x/y), width/height and scrolling speed (x/y) of background images.
  • Set Windowskin, Z coordinates, wallpaper display method, opacity(window, background), positioning and width/height of windows.
  • Set file, Z coordinates, hue, tone, opacity, blend type, zoom, angle, mirror (flip horizontally) and x&y positioning of graphics.
  • Set text string, formatting, alignment, Z coordinates, opacity, blend type, zoom, angle, mirror and positioning of text.
  • Set Z coordinates, color, positioning, width/height, blend type and angle of rects.
Screenshots
[Image: 2djpcvm.png]

Downloads
Please copy-paste all of this into your script editor.

.txt   Pause 2 XP 1-5.txt (Size: 16.36 KB / Downloads: 21)
.txt   Pause 2 XP 2-5.txt (Size: 11.82 KB / Downloads: 16)
.txt   Pause 2 XP 3-5.txt (Size: 3.72 KB / Downloads: 17)
.txt   Pause 2 XP 4-5.txt (Size: 7.38 KB / Downloads: 16)
.txt   Pause 2 XP 5-5.txt (Size: 39.88 KB / Downloads: 19)

And place this into your project's Audio/ ME folder. It's a silent audio file. (Thanks SilentBackstabber!)
Paused.mp3

Add-ons Download Links Broken
Pause Disabled Sound Notifier (Requested by Yin)
Pause Random Background Tone/Color (Requested by Yin)
Pause Random Background Tone/Color Alternate Version (Requested by Yin)
Pause Random Background Image

Instructions
You can customize the pause screen to your liking in pages 3 and 4.

FAQ
I know the script and setting it up might confuse people so go ahead and ask away.

Compatibility
Aliases the update methods in both Scene_Map and Scene_Battle.

Credits and Thanks
  • DerVVulfman: Helped me out with a number of things, whenever I had asked for support and such. I forgot what exactly I needed help with but he helped out. *
  • MyOwnFriend: Convincing me to make a full-on script of the original pause script. *
  • Puppeto4: I really needed help on how to stop the play time. Pup mentioned something about Graphics.frame_count which I then thought to myself “Hmm... store the frame count in an instance variable then make said instance equal the Graphics.frame_count upon unpausing the game.” *
  • SilentBackstabber: Gave me some neat ideas and helped out a bit in the making of the original script. SBS had requested to have my pause script literally pause the music. I had somehow misread such a request and thought “Custom Pause Music? Totally adding to this script!” SBS really wanted my script to be able to literally pause the music and I just couldn't figure out a scripted solution to it. So then I thought of Music Effects and how they have a way of stalling the BGM. I had an idea in which I could make the ME play repeatedly during the pause screen therefore efficiently stalling the BGM for quite some time. I then needed help from someone to make me a 1-second sound effect that was silent. SBS made the sound effect and sent me the file. *
  • Shade: During chat in another site, he said "RPGs don't pause except in battles". By saying that, he had given me yet another idea for a feature to add in the script. (Dis)allow pausing in maps/battles were added to the script. *
  • Arbiter: His pause script made me want to make my own. *
  • NO: The features in his pause script, which was posted by Landarma in another site, gave me ideas on what else to implement in my original script. *
  • EJlol, MicKo, Yin, DerVVulfman: Giving their input on their preferences on how instructions should be laid out.
Not included in the thanks/credits for this script, I dedicate this script to Perihelion. I hope she's still working on Paradigm Shift.
* Was in the original pause script credits

Author's Notes
History
I might make some kind of editor to this.

Terms and Conditions
If you were to use this script, credit me somewhere in your project. This script is RMVXPUniverse exclusive. Do not post this script anywhere else. Simply link to this topic.
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Messages In This Thread
P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - by PK8 - 05-19-2009, 12:01 AM

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