Kursor VX + ACE
#2
Maintenance Update

I have come back to let you know that I had to apply a Bug bug fix to the VX ACE port of my script. You see, the previous version had a chance to fail to set the cursor's index properly whenever you entered the map scene. This happened right when the Window_ChoiceList class was about to be initialized.

Version 1.0.3 fixes this issue for real. Two Thumbs Up!

The VX port has no need for any fix so you can keep using ye old script as usual. Winking
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List of Compiled Binary Executables I have published...
HiddenChest & Roole

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Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
Kursor VX + ACE - by kyonides - 10-28-2024, 10:48 PM
RE: Kursor VX + ACE - by kyonides - 10-12-2025, 08:35 AM



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