"Fat Schwombo's Castle"
#2
Grrr, I typed this two friggin' times now and it's been erased due to stupid circumstances.

So I've played your game and I've had mixed thoughts about it. Before I go on, I'd have to ask, is this a joke game? Anyway, the story isn't "epicly serious" but it's entertaining. The gameplay is pretty good although there are a few things about it that needs a bit of tweaking.

For one, the frequencies of the enemies. Whenever I try to shoot the enemies, there seems to be a large chance that the enemies would avoid my shots, which makes me have to run around the map for a few minutes and look for a good opportunity to shoot them. In other words, the frequencies of the enemies are too high, they walk too much. :P

Secondly, the enemy-to-player collision. Whenever an enemy touches me, I lose a bit of health... cool. What I don't like is how the enemy would keep moving towards me after (s)he touched me not even a second later which makes me lose a little more health. This is extremely bad whenever you're cornered by several enemies or you're at a dead end. I could suggest a few solutions although I'm not sure if you'll be able to or want to implement those, but how about making the enemy that touched you stay still for several frames or making the player flash (similar to old-school games) for a couple of frames which makes him invulnerable to the enemy's touch?
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The game's good so far, but there's just one more thing I don't approve.

Quote:Hint: If you want to know who the guest roles are, just look into the CharSets. I am certain you may know some idiots from RRR.
Get rid of the names of the charsets making references to members across the RM community, as well as the trash talk you've done about them.
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Messages In This Thread
"Fat Schwombo's Castle" - by Deek - 05-09-2009, 10:56 PM
"Fat Schwombo's Castle" (Promo Game) - by PK8 - 05-10-2009, 02:58 AM
"Fat Schwombo's Castle" (Promo Game) - by Deek - 05-10-2009, 10:21 AM
"Fat Schwombo's Castle" (Promo Game) - by Deek - 05-20-2009, 10:18 PM



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