06-23-2009, 02:15 AM
Recall Potions 2
Version: 2
Version: 2
Introduction
I was trying to base this off of Baldur's Gate: Dark Alliance's recall potions. Basically, whenever you're in a dungeon map, using it would teleport you to your "home location". Using the item while in a "home location" or in a "player-friendly location" would teleport you back to the exact coordinates of the last dungeon you've set foot in.
Features
- Set the main home location and coordinates.
- Set the sound effect for whenever the player is teleporting between home/dungeon locations.
- Set a switch ID which nullifies the Recall Potion's ability to do the player any good whenever turned on.
- Set whether or not a used recall potion would be given back to the player if used inappropriately. (Using it while not in a player-friendly/dungeon map, not having been to a dungeon or while a switch disabling it's effects is activated.)
- Set which maps are for the most part, "player-friendly".
- Set which maps are "dungeons".
- Plug and play...... sort of.
No can do.
Demo
Recall Potions 2 XP.zip (Size: 192.57 KB / Downloads: 10)
Recall Potions 2 VX.zip (Size: 245.63 KB / Downloads: 0)
Instructions
Copy-paste the entire common event to your project and create a new item.
Name: Recall Potion (or whatever you'd prefer)
Icon: ?
Description: ?
Scope: None
Occasion: Only from the menu.
Price: ?
Consumable: Yes
Common Event: "Recall Potions 2"
FAQ
Awaiting question.
Compatibility
Dunno.
Credits and Thanks
No one really. :P
Author's Notes
It's been years since I've made a new Recall Potions event system. :P
Terms and Conditions
Exclusive to RMVXPUniverse.