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 LoopUpdateCMD
#2
IMPORTANT NOTE FOR VX ACE USERS

Those that are used to implementing scripts in your game projects might have noticed that it includes a line that says:

Code:
$game_map.update

...and it passes no argument at all. That's done by design.

If it did pass it, you'd get an error message telling you that you can't call Fiber's resume method twice (double resume). So don't add anything there for your own sake. Really, I'm extremely Serious serious about this.

I'm also leaving a new screenshot here where you can find another example of how to use my script in an RMVX ACE map event.

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List of Compiled Binary Executables I have published...
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Just some scripts I've already published on the board...
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Messages In This Thread
LoopUpdateCMD - by kyonides - 03-12-2024, 12:07 AM
RE: LoopUpdateCMD - by kyonides - 04-01-2024, 07:49 AM



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