07-01-2015, 04:11 PM 
	
	
	
		I've now got 100% full and total control over my shop system! Independent from the database, in shops I can now...
Oh? Maps and screenshots thread? I guess that means...
![[Image: scene_shop_zpsahqymbfp.png]](http://i1370.photobucket.com/albums/ag280/KainNobel/scene_shop_zpsahqymbfp.png)
Slight updates, but mostly behind the scenes.
Menu text colors, header and background gradients, etc take directly from a designated palette section within the window skin graphics now. That means window skin "Black + Red" has a different set of colors from "Classic", such as the system_color, normal_color, etc. You can see what I'm talking about with another screenshot :)
![[Image: scene_shop2_zpsuknxrzbo.png]](http://i1370.photobucket.com/albums/ag280/KainNobel/scene_shop2_zpsuknxrzbo.png)
^I think setting header, background and text colors via a designated palette section within the window skin graphic is far more reliable than setting it arbitrarily in some script somewhere. A default normal_color of 100% white would be awful for a white window skin. (Then again, I'd like to see somebody make a white window skin actually look good...)
*Whew* Now I've got the rest of the menu scenes to do for an 800x600 game. I'm absolutely pleased with how this one turned out though (if you can't tell).
:D
	
	
	
	
- Set individual buy / sell prices.
 
- Disable or enable any item from being bought and/or sold at any time.
 
- Set taxes directly or accordingly to a $game variable.
 
- Log accumulated cost of purchases throughout the game.
 
- Log accumulated profits from sales throughout the game.
 
- Set any item, armor or weapon max below or beyond 99.
 
- Display discounts such as Haggle, Sell High, Military Discount, Senior Coffee Discount, etc.
 
Oh? Maps and screenshots thread? I guess that means...
![[Image: scene_shop_zpsahqymbfp.png]](http://i1370.photobucket.com/albums/ag280/KainNobel/scene_shop_zpsahqymbfp.png)
Slight updates, but mostly behind the scenes.
Menu text colors, header and background gradients, etc take directly from a designated palette section within the window skin graphics now. That means window skin "Black + Red" has a different set of colors from "Classic", such as the system_color, normal_color, etc. You can see what I'm talking about with another screenshot :)
![[Image: scene_shop2_zpsuknxrzbo.png]](http://i1370.photobucket.com/albums/ag280/KainNobel/scene_shop2_zpsuknxrzbo.png)
^I think setting header, background and text colors via a designated palette section within the window skin graphic is far more reliable than setting it arbitrarily in some script somewhere. A default normal_color of 100% white would be awful for a white window skin. (Then again, I'd like to see somebody make a white window skin actually look good...)
*Whew* Now I've got the rest of the menu scenes to do for an 800x600 game. I'm absolutely pleased with how this one turned out though (if you can't tell).
:D

 
 
 Maps and screenshots thread
 Maps and screenshots thread
 
 
![[Image: Button-BOTB.png]](https://i.postimg.cc/tTyHps78/Button-BOTB.png)
![[Image: Save-Point.gif]](https://i.postimg.cc/26znDy3v/Save-Point.gif)
![[Image: Button-You-Tube2.png]](https://i.postimg.cc/MphKJF38/Button-You-Tube2.png)
![[Image: Button-Sound-Cloud2.png]](https://i.postimg.cc/cLK4jSmm/Button-Sound-Cloud2.png)
![[Image: Button-Audio-Mack2.png]](https://i.postimg.cc/0Q8zw08x/Button-Audio-Mack2.png)
![[Image: LS-Banner.gif]](https://i.postimg.cc/9MRtf4jm/LS-Banner.gif)
 
