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 States Activation System aka State-Based Passive Augments, Version 0.2
#4
you could put this in your skill scene:

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and this one in your state skill activation scene

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(but with your skill scene you have to define different keys if you are using the ctb by charlie)

I think this should work
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States Activation System aka State-Based Passive Augments - by Ace - 02-17-2010, 10:25 PM

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