Face Sync System Core
#1
Face Sync System Core
Version: 1.0



Introduction

The Face Sync System is perhaps the first of its kind within the RPG Maker community.

Based on a concept by Bethesda Softworks and its lip-file system, Face Sync is a software package that takes the contents of a pre-generated timing data file and then, with that timing, it then displays individual animation cels in concert atop of s designated sprite, whether it is a character sprite on the field map, a character portrait shown within a custom message window, or the like.

The system core covers most of the necessary mechanics, creating the sprites that are rendered, the retrieval of graphics and the timing data, the animation functions, and their removal.



Features
  • Includes a Message Adaptation script to allow face sync in message portraits
  • Includes a Character Set script to allow face sync on field map sprites


Limitations
  • Apparently, only one NPC animation per patch script at any one time. You can show lips syncs occur on a character in the field map and in a message profile pic at the same time, but not two character set sprites on the map at the same time.
  • Map Movement may affect the accuracy of the Face Sync animations


Screenshots

You'd literally be watching someone open and close their mouth.



Demo

Box Com Download



Instructions

Plenty, but in the script



Compatibility

The main core system does not interfere with any content. It requires patch scripts to connect it to suitable message systems (included in the demo).



Credits and Thanks

Thanks to Remi-Chan for the use of Esperia Frostwhisper from her gaming universe for this demo.



Terms and Conditions

Free to use, even in commercial projects. However, I will need some form of due credit.

Esperia Frostwhisper - the sole property of Remi-Chan. All Rights Reserved.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
   Zeriab's Anti Lag System Zeriab 3 10,814 02-14-2026, 05:57 AM
Last Post: DerVVulfman
   The Wanderers: The Customizable Encounters System DerVVulfman 0 3,336 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Super Simple Vehicle System - Enhanced DerVVulfman 65 145,533 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 6,379 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Commercial System Package DerVVulfman 11 25,527 01-04-2020, 12:37 AM
Last Post: Pelip
   ACBS - Atoa Custom Battle System 3.2 Victor Sant 150 366,827 03-02-2019, 04:47 AM
Last Post: dragonprincess44
   DerVV's Simple Popup System DerVVulfman 4 18,063 10-08-2017, 04:53 PM
Last Post: DerVVulfman
   Melly-Mel's Calendar System DerVVulfman 23 63,538 12-02-2016, 04:31 AM
Last Post: DerVVulfman
   The Magey Mage's Spellbook System DerVVulfman 3 14,818 10-31-2016, 01:45 AM
Last Post: Noctis
   CTB - A Final Fantasy X-like Battle System, Version 3.2 Charlie Fleed 572 1,193,724 05-19-2016, 05:38 PM
Last Post: Starmage



Users browsing this thread: 1 Guest(s)