Thread Rating:
  • 3 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Maps and screenshots thread
Yeah, I agree with yamina-chan. Those junk items do look a bit off compared to the rest of the map.
Reply }
See? XD Everyone is making maps at the moment.
And this one looks really nice too =D I was starting to like mine, but yours is a lot better Xb I really like the colors =)
Friendship is born at that moment when one person says to another: "What! You, too? Thought I was the only one." (C.S. Lewis)
For the time you're laughing, there's nothing wrong in the world. (Colin Mochrie)

If it's funny, make sure people laugh. If it's not funny, make it funny (unless it's actually really serious). (silvercheers)

Please don't spell my name "Yamina-chan". It's all small. Thank you =D
Reply }
Wow the map looks pretty professional. Which programm did you use?
[Image: 76561198077561206.png]
Reply }
Speaking of maps, I began to add locations to mine. I still haven't decided about the font.

[Image: HartaconTactics_2014-12-19_16-03-34_zpsc9edb010.png]
[Image: f7d70f7d-d21f-470a-b93d-fa23cfcfaeb5_zpsfe7368c0.png] [Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
Reply }
Reminiscent of Final Fantasy Tactics with all the symbols and lines. Looks nice, Charlie!
Upcoming RPG XP project: Legends of the Flaming Falcons
In a distant future an ancient threat stirs...heroes of old take up their arms once more.
For my writing project that includes my rmxp project I'm also maintaining a private wiki; if you wish to follow me, let me know.
My developer blog can be found here:
http://the-otherworld-tales.blogspot.be/

[Image: Gazeteer%20-%20Pherione.gif]
Gazetteer responsible for Pherione's Developer Interviews. My thread here.


More info or questions? PM me
Reply }
'tis a sexy map.
Reply }
Archers and cover system!

[Image: HartaconTactics_2014-12-27_13-47-14_zpsdcfe64ff.png]
[Image: f7d70f7d-d21f-470a-b93d-fa23cfcfaeb5_zpsfe7368c0.png] [Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
Reply }
I made a world-map, or at least the world according to the Vrkhazhi:
[Image: ULqGdkN.png]
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
So I have made some name of cities in Yat-Vrkhazh:
[Image: m3CHTUB.png]
I have 28 cities, and I only have names for 11 of them so far.
We have
  • Gimel, means "horizon", referencing being the only (habitable) city to first see sunrise on the horizon
  • Muḵeb and Qaẕd mean "turquoise (mineral)" and "onyx", respectively. Refers to their location near the minerals
  • Haẇwaq means "light"
  • Mazlil means "tenacity"
  • Ḵpar means "night"
  • ʾUzēr means "point of focus", referencing it importance as the capital city where the emperor resides
  • Řaẏya means "origin" or "beginning"
  • ʾAǧatad-ʾAḵarmum (should actually be ʾAḵarmum-ʾAǧatad) means "white ships", referencing the beautiful white ships that travel from the harbor
  • Ḻamad-Suǧǧalum means "old trees", referencing... well the city has very old trees, perhaps Vrkhazh's oldest
  • Under Thrice Xandvii's recommendation, I have called the desert between the Pillars (AKA the Great Cities of Vrkhazh): Mazihu-Ǧaḵtunu, which means "Sea of Ghosts"
  • ṛ-Ṭaram-Yat-Vṛḵaẕ means "Horn of Yat-Vrkhazh"
  • Lastly, we have Tōram-ṛ-ʾIpzētunu which means "City of the Crows". This city was plagued by the famine that the Formless Being, Silḻav, caused when it made its way through the veil. No-one has tried to live there again for fear of it being cursed. It also appears to be where the veil is thinnest...
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
Nice little empire there... I like the use of shading for topography
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Pretty Maps; Bad Design. MechanicalPen 12 13,014 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
Brick Common Event Library (Development + Brainstorm thread) PK8 3 8,965 02-11-2016, 09:25 PM
Last Post: JayRay
   HEY HEY JAY RAY #1: World Maps JayRay 4 7,606 01-26-2015, 11:21 PM
Last Post: Taylor
   World Maps bacon 18 23,429 01-07-2015, 04:57 AM
Last Post: JayRay
   Getting beyond 999 maps without scripts in Parallax maps. JayRay 1 5,698 10-20-2013, 03:10 AM
Last Post: DerVVulfman
   Big Maps vs. Small Maps bacon 28 36,692 05-09-2013, 06:26 AM
Last Post: MechanicalPen
  Game Idea Thread KasperKalamity 30 35,207 11-14-2012, 12:58 AM
Last Post: KasperKalamity
   The Critique & Feedback thread deValdr 15 19,617 11-27-2010, 06:45 PM
Last Post: Guardian
   [Hiatus] Windowskin Generator Contribution Thread PK8 7 14,643 07-06-2009, 01:26 AM
Last Post: decibel



Users browsing this thread: