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 Equipment Upgrade System by Charlie Fleed, Version 1.2
#61
If I'm correct that is in the initialize method of enhanced weapons and armors. It initializes the slots (to empty).
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#62
i got it, thank you for everything Charlie !
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#63
First of all, awesome script! This would be great for my current idea, as there are lots of characters that don't really equip any armor, but having attachments like this for each slot would work out really well. I could use it for another idea too.

But there's a few things I'm not sure of. I want to use this for a few things besides stats, namely Elementals and Status Effects.

First thing about that, are the Elements used to recognize whether a weapon is customizable or not dummied out? I was doing double damage with a weapon of the enemies weakness, even though the weapon had about 4 elements (1 being normal the other 3 being used for this script) and I once noticed that the more elements an attack has, the less damage it will do to an enemy with only one corresponding weakness. Unless I did something horribly wrong. But if those Elements aren't calculated into damage formulas, that's great!

Then, I want to have attachments that effect Elements and States. I want weapon attachments that change the Element (or rather add an element) to the weapon, same with States. I tried it and it didn't seem to work. The Element part worked with Armor though...very cool. I haven't tried making State resistant attachments though.

Anyway, cool script!
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#64
Elements and State characteristics of the enhancements in the slots get added to the ones of the equipment. If that doesn't happen, there is something not working, or the tag-elements are causing it.
Use the following snippet of code to avoid that elements used as tags are included in the elemental damage correction.

Code:
class Game_Battler
  ELEMENTS_TO_IGNORE=[]
  #----------------------------------------------------------------------------
  # * Calculating Element Correction
  #     element_set : element
  #----------------------------------------------------------------------------
  alias ee_elements_correct elements_correct
  def elements_correct(element_set)
    return ee_elements_correct(element_set-ELEMENTS_TO_IGNORE)
  end
end

where ELEMENTS_TO_IGNORE contains the ids of all the elements used as tags. In the demo they would be all those from 17 to 29.
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#65
Hmmm....I keep getting an error when adding the script and I copied it straight from the demo. I am not sure if its because my main character hasn't received any equipment yet.

Script 'Scene Enhance' line 483: No Method Error Occurred.
undefined method `+' for nil:NilClass

Edit: Fixed the problem. I stopped loading an old save file. v_v I am so ashamed.
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#66
Is it Compatibility with your's CTB FFX like?
I don't know why, but characters with enchantable weapon of distance attack (it puted in MNK)
are Attack in the vicinity. How do I fix this?
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#67
You need the animated battlers patch that is in the opening post.
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#68
Thanks you wery much! Amazing script!

=======================
another question: how to move the windows with slots?
Sometimes it obscures object's description.
Thanks in advance!
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#69
: how to move the windows with slots?
Sometimes it obscures object's description.
Thanks in advance! up
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#70
Please, explain your problem more clearly, I didn't understand.
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