Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 AnimBat! - Animated Battlers - Comprehensive
After all this time, someone at RPGMakerWeb delivered an accurate bug report for a real coding error.

The member, redtri17, attempted to configure a specific weapon to render a pose not-standard. His alteration/edit was correct and proper. And his expectation of it changing the pose based on the weapon as he configured was accurate. So yes, there is a bug in version 1.0.

Simple to track, the ATTACK_WEAPONS value only works within the following page of the system:
4 - Battle Engine Classes. The error within the code can be corrected by a simple change to line 926 within the animbat_function_update_phase4_step3_pose_attack method.

Merely change
Code:
temp_pose = hash_obtain2(battler, nil, temp_hash)
to
Code:
temp_pose = hash_obtain2(battler, battler.weapon_id, temp_hash)


This essentially allow the feature that changes the weappn to recognize which weapon by its ID.

While I have not as yet updated the demos, this does change the system to version 1.1 on today's date of September 14, 2019. And now redtri17 will be included in the credits.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
RE: AnimBat! - Animated Battlers - Comprehensive - by DerVVulfman - 09-14-2019, 10:40 PM
Minkoff's Animated Battlers - Enhanced - by Helel - 11-28-2009, 08:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:29 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:15 PM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 04:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 05:03 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 09:02 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-21-2010, 11:19 AM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 02:09 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 09:44 PM
Minkoff's Animated Battlers - Enhanced - by Eldur - 03-03-2010, 06:44 PM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 04:53 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 05:55 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-24-2010, 05:24 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Brenda's Paperdoll Battlers DerVVulfman 2 7,059 04-18-2023, 02:05 AM
Last Post: DerVVulfman
   Animated Battlers - VX DerVVulfman 23 46,657 02-28-2019, 09:11 PM
Last Post: Holder
   DoubleX RMMV Linked Battlers DoubleX 3 7,891 01-29-2016, 04:15 PM
Last Post: DoubleX
   DoubleX RMVXA Linked Battlers DoubleX 1 5,651 11-08-2015, 04:29 AM
Last Post: DoubleX
   Victor Engine - Animated Battle Victor Sant 4 13,771 03-10-2012, 06:42 PM
Last Post: Victor Sant
   Victor Engine - Automatic Battlers Victor Sant 0 4,693 01-19-2012, 01:33 AM
Last Post: Victor Sant
   Victor Engine - Actors Battlers Victor Sant 0 5,391 12-21-2011, 07:50 AM
Last Post: Victor Sant
   Full Animated Side View Battle System Cybersam 6 23,275 03-18-2011, 04:31 AM
Last Post: Ashbane
   Animated Tileset kingartur2 5 10,728 02-08-2010, 04:26 AM
Last Post: DerVVulfman
   Trickster's Animated Gradient Bars for Limit Break (DVV) DerVVulfman 2 8,913 09-15-2009, 04:43 AM
Last Post: DerVVulfman



Users browsing this thread: