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 Equipment Upgrade System by Charlie Fleed, Version 1.2
i do try for good story, its the good gameplay i might thrive much for in these scripts lol

oh and, i found an issue, with something different all together. Specifically, with DVV's multi slot with this custom upgrade thing. When i set a weapon to be a 2H, just a 2H, nothing else, it is treated as a 2H weapon and disarms the shield as it should. However, when i take 2H weapon and click the "Enhanced Weapon" element to make it so i can upgrade it, it no longer is considered a 2H weapon. I can click the "3 Slots" element, the default elements, anything but the "Enhanced Weapon" and it'll still work, it is just "Enhanced Weapon". I'm trying it right now in a freshly made project just to try and figure it out and the only scripts it has added are those two scripts and the SDK script. Do either of you get that problem? Do you know how to fix it?

Also, without the custom upgrade scripts, when i set an actor to dual wield, they can still equip a shield if they want. However when merely just past the custom upgrading scripts in, dual wielders can no longer put a shield on in the second slot thingy. I don't care as much for this one but i figured id put it here cause it seems like you two have at least done some work together and from the looks of the scripts it looks like you two tried to make these scripts work together or something lol
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RE: Equipment Upgrade System by Charlie Fleed, Version 1.1 - by Jojozityjo - 09-27-2011, 09:50 PM

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