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 CTB - A Final Fantasy X-like Battle System, Version 3.2
He meant for you to take your spritesheet graphic and flip it horizontally in your paint program so it is facing the left.

The animation system has no allowances for 'individual' facing per battler. And most sideview systems have the battlers set up to face the left. That is why you will find most spritesheet resources facing the left.
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CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by DerVVulfman - 01-10-2010, 05:02 AM

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