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 Battle Report
#1
Battle Report
Version: 1.6

Introduction

A script that shows the battle result like in the Final Fantasy games.

Features
  • Scrolling down Exp

    Edits:
  • Exp Bars filling up
  • Possible displaying of Facesets instead of Charactersets
  • Exp scrolling down faster, depending on how much exp you gain after battle.
  • Play a ME as long as you want in the result window.
Screenshots

[Image: br1co3.th.png][Image: br2fb2.th.png][Image: br3km2.th.png]

Script
Post it above main

Instructions

Place this script above main. Make a folder in the pictures folder and call it Faces. When using a face picture, make sure it's named like the character's file. To turn facesets on search for @face = false and set it to true to turn facesets on.

FAQ
How to make this script compatible with RTAB?
Compatibility

May be incompatible with your CBS.

Credits and Thanks
I only want to say that this script was made by illustrationism not by me.
I only made the edits.
Thanks to neonshadow for fixing a bug.
Thanks to DerVVulfman for making it compatible with the RTAB.
Reply }
#2
Hey, is there any way to keep "Level Up!" text there for good? So it won't be present for second or few but will remain until the closing of the scene?

EDIT: I've got it. I made a few changes, I'm not sure if them combined, or just last thing I did helped with that. Anyways, I moved whole "class Window_LevelUp < Window_Base" section below whole "def level_up" section, changed @level_up[i] value to 200, and deleted @lvup_window[i].refresh in line 383; that seem to work for me :)
Reply }


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