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 CTB - A Final Fantasy X-like Battle System, Version 3.2
So many posts... x.x
Well, simple question; What if I want the majority of my Enemies non-animated, but about 3 or 4 of them are animated?

DEFAULT_ENEMY = false # If true, these switches allows the use
DEFAULT_ACTOR = false # of default battlers for actors/enemies
DEFAULT_ENEMY_ID = [] # Ids of enemies using default battlers
DEFAULT_ACTOR_ID = [] # Ids of actors using default battlers
DEFAULT_COLLAPSE_ACTOR = false # If true, restores the old 'red fade'
DEFAULT_COLLAPSE_ENEMY = false # collapse effect (using spritesheets)

Would I have to list all of the enemy IDs in DEFAULT_ENEMY_ID? I hope not... >.< I have lots of enemies.
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by xXEvirusXx - 10-26-2009, 12:54 AM

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