06-05-2014, 12:46 PM
It's hard to gain interest from an RM community because so many people are working on their own big ideas and visions, yet at the same time non-developers are also hard to sell because there is just so much stuff out there all competing for attention. I hope this doesn't cause too much discouragement because you've got one hell of a project going on and I've always wanted to see this gain a huge following.
Also, tactical battle RPGs seem like a niche market, the only popular ones I know of being Diablo, classic Shining Force and the FF Tactics series. I've played FFT but probably only got about 10 hours play time before losing interest. Shining Force II was awesome the first time but is hard to replay without getting bored and falling asleep mid battle. Diablo I've never personally experienced but I've read articles and watched a few videos on a couple of the games, it looks like it could be neat.
The multiplayer aspect of Hartacon could make a good selling point, so long as there is either constantly other players or an intelligent AI to fight against. I'm somewhat curious how things are balanced though, like if you've got a system in place to prevent situations such as Low Level Noobs VS Mid-High Level Dudes. Also, what if multiplayer doesn't work out well and not many people are queuing up to battle, is there a single player campaign one can play? There are a million other questions I'd like to ask but you're probably asking yourself the same things and coming up with the answers.
Bah, I've babbled enough, sorry. Downloading the demo right now.
EDIT: I've done the whole installation and ran the game, but...
Also, tactical battle RPGs seem like a niche market, the only popular ones I know of being Diablo, classic Shining Force and the FF Tactics series. I've played FFT but probably only got about 10 hours play time before losing interest. Shining Force II was awesome the first time but is hard to replay without getting bored and falling asleep mid battle. Diablo I've never personally experienced but I've read articles and watched a few videos on a couple of the games, it looks like it could be neat.
The multiplayer aspect of Hartacon could make a good selling point, so long as there is either constantly other players or an intelligent AI to fight against. I'm somewhat curious how things are balanced though, like if you've got a system in place to prevent situations such as Low Level Noobs VS Mid-High Level Dudes. Also, what if multiplayer doesn't work out well and not many people are queuing up to battle, is there a single player campaign one can play? There are a million other questions I'd like to ask but you're probably asking yourself the same things and coming up with the answers.
Bah, I've babbled enough, sorry. Downloading the demo right now.
EDIT: I've done the whole installation and ran the game, but...