8 hours ago
(This post was last modified: 7 hours ago by DerVVulfman.)
Face Sync System Core
Version: 1.0
Version: 1.0
Introduction
The Face Sync System is perhaps the first of its kind within the RPG Maker community.
Based on a concept by Bethesda Softworks and its lip-file system, Face Sync is a software package that takes the contents of a pre-generated timing data file and then, with that timing, it then displays individual animation cels in concert atop of s designated sprite, whether it is a character sprite on the field map, a character portrait shown within a custom message window, or the like.
The system core covers most of the necessary mechanics, creating the sprites that are rendered, the retrieval of graphics and the timing data, the animation functions, and their removal.
Features
- Includes a Message Adaptation script to allow face sync in message portraits
- Includes a Character Set script to allow face sync on field map sprites
Limitations
- Apparently, only one NPC animation per patch script at any one time. You can show lips syncs occur on a character in the field map and in a message profile pic at the same time, but not two character set sprites on the map at the same time.
- Map Movement may affect the accuracy of the Face Sync animations
Screenshots
You'd literally be watching someone open and close their mouth.
Demo
Box Com Download
Instructions
Plenty, but in the script
Compatibility
The main core system does not interfere with any content. It requires patch scripts to connect it to suitable message systems (included in the demo).
Credits and Thanks
Thanks to Remi-Chan for the use of Esperia Frostwhisper from her gaming universe for this demo.
Terms and Conditions
Free to use, even in commercial projects. However, I will need some form of due credit.
Esperia Frostwhisper - the sole property of Remi-Chan. All Rights Reserved.

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