03-15-2009, 09:30 PM
Yes I do get an error.
When I go to the equip scene, I get an error as soon as I enter it and a weapon that I configured is equipped. The error is on line 71 and the line is
tag=Tag.new(i*32,0,28,28,self.contents,"Menu_Face_00")
The error is Script Window_EnhanceSlots_Help line 71: Name Error Occured
Uninitialized constant Window_EnhanceSlots_ Help:: Tag
When I go into the enhancement scene, it comes up with the same error, but in Scene_Enhance.
When I comment out the lines, it is fine, but the boxes don't show up.
There is no error for the weapon not showing up in the enhancement scene. It just simply doesn't show.
But if I put an unequip before the call, it shows up.
I put an equip after the call and it doesn't equip and my weapons slot is locked so I can't do it through the game.
The reason I need something like this is because since I only have 5 slots, I don't want the player switching the enhancements through weapons. My characters only use one weapon through the whole game.
It's either permanent or gone if you remove it. To make it more of a challenge when equiping these enhancements or else it would be more like materia except with stats.
BTW, the demo doesn't have those changes in the script unless I'm looking at the wrong area.
When I go to the equip scene, I get an error as soon as I enter it and a weapon that I configured is equipped. The error is on line 71 and the line is
tag=Tag.new(i*32,0,28,28,self.contents,"Menu_Face_00")
The error is Script Window_EnhanceSlots_Help line 71: Name Error Occured
Uninitialized constant Window_EnhanceSlots_ Help:: Tag
When I go into the enhancement scene, it comes up with the same error, but in Scene_Enhance.
When I comment out the lines, it is fine, but the boxes don't show up.
There is no error for the weapon not showing up in the enhancement scene. It just simply doesn't show.
But if I put an unequip before the call, it shows up.
I put an equip after the call and it doesn't equip and my weapons slot is locked so I can't do it through the game.
The reason I need something like this is because since I only have 5 slots, I don't want the player switching the enhancements through weapons. My characters only use one weapon through the whole game.
It's either permanent or gone if you remove it. To make it more of a challenge when equiping these enhancements or else it would be more like materia except with stats.
BTW, the demo doesn't have those changes in the script unless I'm looking at the wrong area.
My partner in crime = TREXRELL