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 Equipment Upgrade System by Charlie Fleed, Version 1.2
#11
Yes I do get an error.
When I go to the equip scene, I get an error as soon as I enter it and a weapon that I configured is equipped. The error is on line 71 and the line is

tag=Tag.new(i*32,0,28,28,self.contents,"Menu_Face_00")

The error is Script Window_EnhanceSlots_Help line 71: Name Error Occured
Uninitialized constant Window_EnhanceSlots_ Help:: Tag

When I go into the enhancement scene, it comes up with the same error, but in Scene_Enhance.

When I comment out the lines, it is fine, but the boxes don't show up.

There is no error for the weapon not showing up in the enhancement scene. It just simply doesn't show.
But if I put an unequip before the call, it shows up.
I put an equip after the call and it doesn't equip and my weapons slot is locked so I can't do it through the game.

The reason I need something like this is because since I only have 5 slots, I don't want the player switching the enhancements through weapons. My characters only use one weapon through the whole game.
It's either permanent or gone if you remove it. To make it more of a challenge when equiping these enhancements or else it would be more like materia except with stats.

BTW, the demo doesn't have those changes in the script unless I'm looking at the wrong area.
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#12
No, the demo does not have those red lines. You need to add them so that the script command "gain_weapon etc..." can work.

For the error, there's a script page called Tag 1.0 that you must have forgotten to copy.
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#13
You are absolutely correct. How did I miss that? :) Thanks.
EDIT:
Is there a way that I can have upgrades to fixed enhancements? So that when you get the upgrade, the fixed enhancement can be replaced.
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#14
Sorry to bump this, but eqipped weapons still don't show up. It may just be a conflict with the other scripts that I have. But it shows up when it's not equipped, but when I try to re equip the weapons through events after enhancing them, they dont equip.
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#15
Are you using GUILLAUME777's Multi-Slot script?
And in that case, did you enable the patch with
MULTI_SLOT_PATCH = true
?

If not, then do it. If the problem persists, make a demo and I'll take a look at it.
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#16
No, I'm not using it, but I'll try it. Then I'll get back to you. Still didn't work, I'm making a demo now.

EDIT:This is weird, in the demo I made it works, but in my game it doesn't. I'll try it in my game again, but it it doesn't work again, Ill send you the demo. Just to give me a jist of what I have wrong even though it works in the demo. Then I'll see if I can fix it.

EDIT: Okay, so I found the problem. It's the title screen script.
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#17
Yin Wrote:No, I'm not using it, but I'll try it. Then I'll get back to you. Still didn't work, I'm making a demo now.

EDIT:This is weird, in the demo I made it works, but in my game it doesn't. I'll try it in my game again, but it it doesn't work again, Ill send you the demo. Just to give me a jist of what I have wrong even though it works in the demo. Then I'll see if I can fix it.

EDIT: Okay, so I found the problem. It's the title screen script.
Looks like your title script somehow overwrites Scene_Title: command_new_game.
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#18
I ran a search for that and you're right. It is different. Are there any lines that I can add/remove to make it work together?

EDIT: I added the stuff from the scene title section to the title script that I had in the command new game section. Now it works until I pick new game, i get an error on
actor = $game_actors[i]
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#19
Yin Wrote:I ran a search for that and you're right. It is different. Are there any lines that I can add/remove to make it work together?
Did you move the title script up, make it above of 'Customizable Weapons' script? It may work.
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#20
Yeah I tried that already. Sorry, didn't notice you replied and I edited my last post.
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