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 Universal Message System Cancel Choices Fix
#1
Universal Message System
Cancel Choices Fix
Version 1.1



Introduction
After noticing that version 1.8.0 of ccoa's UMS contained a bug whereby the 'Show Choices' window had difficulties with cancelled options, this fix was made. The bug was where the default window of 1-4 choices was set to branch to a 5th 'cancelled' option, that option would exit out altogether. This fix returns that capability.

Show Choices with more than 4 visible options didn't have the problem and isn't touched.



Script
The Script



Instructions
Just plug n play. Paste below the UMS to get it to work.



Credits and Thanks
To both Ccoa who made the original system and Taylor (Jirby Taylor) who found the bug.



Terms of Use
Due credit to both ccoa, the original author, and Taylor (or Jirby Taylor) who found the bug.



Compatibility and Installation
Designed solely for the RPGMaker XP version of the UMS.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

Reply
#2
Thanks... but... it doesn't seem to work. . -. I even tested to see if including at least one event command per branch, or having four branches would do... it still ignores it, jumping to stuff afterwards.
The hell.

It would be swell if you'd refer to me as Jaabi Taylor in credits (if at all) when this works.
Reply
#3
Oh.... dear.... lord....

Taylor? I kinda left in a temporary value name. Look at the bottom of the script and you'll find a global variable called $frankenheimer. Yeah, like the director. Change it to $game_temp.detected_ums_cancel and you'll be set.

Meanwhile.... bump to version 1.1.

*HEADDESKS*
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

Reply
#4
SUCCESS.

After removing a stray $. :V

But yey, An important feature that I somehow never discovered failing... fixed.
Reply


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