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 What's up, RMers?
What about Play Asia or Amazon Japan?
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Hrm.? I'd like to see a linkie for a valid supplier!

Been thinking about having the official game engine links available somewhere.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Bleh, I was certain Play Asia had RPG Maker 2000/3. Seems they only have XP, VX, and the console versions. And Amazon doesn't ship outside Japan.

Wow, this is not easy to find. Google is insistent on only showing download links too. Grrr.
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Spriting character overworld templates for the characters in my team's game. Singing and mixing harmony vocals for the main theme. Laying out the functions for the battle system I want to see implemented, which is a bit....rare to see in RPG games anyhow. :P Looking up how to use flat background image layers for maps rather than 'tiles'.
Hardcore gamer (which console should I play >_> ) - JRPG, Classic Platform Game, and Survival Horror Enthusiast (there was a hole here.) - Artist/Singer (German and Japanese > English crapola~ any day!) - Bounto supporter~ (nom nom nom souls) - Kagerozakun Obsessed! (I see. . .) - Not so normal girl XD (but you love me anyway)

Quote:Why is your team so damn awesome?
Tweezel Wrote:Because I'm in it~

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I'm revisiting an old script ^_^
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Thanks to Olivia I have to upgrade all the map textures in Omega Force Hybrida®. So that's what I'm doing. :)
So far so good.
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You gotta be kidding. Confused

A particle effect system I liked using only worked on maps 20x15? The effects strayed from where they were supposed to be fastened if I move and the map scrolls? UGH...

Yes, guys.... Just when I thought I was done scripting individual stuff, I got suckered once again.

The particle system I liked allowed for 'chained' effects. I don't know if I can figure that out, but I already got a handle on some other stuff.

My little project, Meagan's Particles, already using special 'Interpreter' commands rather than comments, I think her 'particle generation system' runs drastically faster than a couple others I have tried. And she has a very simple but effective method to create a LOT of individual particle effects in a configurable list.

Confused But I still think 'chained effects' is gonna give me a headache.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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Working on making my battle results screen clearer. Originally had exp and weapon mastery on at once, but I'm going to make weapon mastery displayed like exp, separate screen with level and things. As opposed to just the "msp".

And it means using my Bitmap Number script in an active project. Wheee. %D

...

However I think I'm distracting myself from sprites that need doing. ... maybe I should just hire/commission some. Any takers for Persona 2/BOF4 style sprite creation?

EDIT: And done. Well kinda. Need to alter mastery to use separate levels, but the display is all go. Didn't use bitmap numbers in the end, the text ones are nice and small.
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Made a fix for the default battle system where it in some cases would refresh the status windows every frame -_-
Thinking about making a topic for it, but I am probably too lazy >_>
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just getting the main questline fleshed out. i wrote it all down on paper after my fourth time losing my game due to hardware failures/fires/cat pee....... as soon as I can get the main story from beginning to end, i can go back and add in all kinds of extra stuff. i'm working on a hunting lodge that will function like FF12's mark hunting. the whole thing will eventually sum up how it's biologically possible so many different, unrelated monsters.
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