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 Custom EXP Curve and Editor
#1
This is not my script, I did not write it, Dargor did. I requested the script and I have permission from Dargor to post the script here.

Custom EXP Script
Version: 2.2

Introduction

This is the new version of my crappy old 'Reseted EXP' script.
Basicaly, it works like FF Tactic EXP system.

Here's an example:
Code:
You start at level 1
You need 25 EXP to reach level 2, 100 EXP to reach level 3
You gain 50 EXP
You're now level 2 with 25/100 EXP
Features
  • Comes with a nice little EXP Editor!
  • EXP is easier to handle with the RPG::Exp class
  • Read/write EXP from Data/Exp.rxdata
  • Allow/disallow actors to use this EXP System
Screenshots

Screenshots... You're kidding, right?

Demo

Maybe later.

Script

Custom EXP Curve and Editor Script
Instructions

Place the script above main, below all other script. The usual.

To choose which actors will be affected by this system, find the @actors under initialize in class EXP (at the top of the script).
Then, include any actor's id you want in the array.
Code:
@actors = [1, 3, 10000, etc.]
To enter the EXP Editor, go in main. Find this line:
Code:
$scene = Scene_Title.new
and replace it for
Code:
$scene = Scene_ExpEditor.new
FAQ

none

Compatibility

Might be incompatible with other EXP systems.

Credits and Thanks

Credits goes to me (Dargor) obviously but also to FireStalker5 for requesting this script.
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