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 Things that you will NEVER include in your game, or hope to never see in another's.
#30
I agree with many here. Rather than echoing what's been said, I'll go ahead and post a few on my list.

Insanely Big Numbers
Right, a couple hundred or even thousand points of damage are tolerable, but when numbers start reaching into the millions? Sure, large numbers do help the feeling that you and your enemies are growing more and more powerful, but what happened to simplicity here? All this can be accomplished by starting in the ones and tens. I just find it irksome to keep track of things when each regular punch in the game deals 3000 damage.

Messy HUDs/Menus/battle layout
Now, don't get me wrong, the XAS ABS is an amazing script... but, just take a look at this screenshot below and tell me what you notice about it.
Image1

Yeah, you're probably thinking, what the hell is going on.
Sure, fanciness is great, but there's always a limit. Imagine yourself playing this game, and trying to keep track of every single thing: your HP, your SP, your EXP, your status, your weapon, shield, items (and quantities), spells (and MP costs), your dash bar, your overdrive bar, your weapon level AND your enemy's HP, all the while slashing away in the middle of a fog of numbers. It doesn't help that the HUD is distributed across 3 corners of the screen either, forcing you to dart your eyes around the entire place.

Now compare to this:
Image2
Your health in hearts, your sword, and your shield. All you need is there, clean and simple. There are no numbers floating all over the places, no visual fog effects clogging up the battlefield. This is the kind of feeling you want for your HUDs.
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Things that you will NEVER include in your game, or hope to never see in another's. - by Regimos - 06-18-2010, 11:37 PM

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