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 Things that you will NEVER include in your game, or hope to never see in another's.
#29
Hyetal Wrote:And the related mate is the rare drops from unique monsters. If you put a super-strong sword on a one-time-only boss with a slim drop rate, guess what? Everyone's going to keep resetting and fighting him again and again until they get that sword. And that's not fun to me.

If you know the way to get an item, that will be the only thing you need in my game. You won't be foiled by a small drop chance. The Super Demon Lord will always have the Ice Shield. And the Super Demon Lord will always appear under certain, non-random conditions. The challenge is figuring them out.

The most dreaded of them all Randomly Drops. Basically Final Fantasy 4, Earthbound, and other RPG's are notorious for this.

Basically if your going to be making something like there. There's better be a passive skill that increases the rare item drop rate. or the ability to just steal the rare item. Final Fantasy X and X-2 Solved that problem with Master Thief.
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Things that you will NEVER include in your game, or hope to never see in another's. - by XP Kobold - 06-18-2010, 10:35 PM

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