CTB - A Final Fantasy X-like Battle System, Version 3.2
DerVVulfman Wrote:Charlie?

I dunno, but I think I have a temporary spritesheet that has a 'bullseye' pic at the bottom. I use that when positioning my battlers.

I set my enemy battlers to the 'bullseye' (or whatever I called it). Then set up the troops in the database. It's easier because I can see where they will be placed. After that, I can just change my enemy battlers to the REAL spritesheets I wanna use.

Interesting. Does this work when the "bullseye" has a different size from the actually used spritesheets (maybe because they're different from each other)?

Jophie Wrote:@Script Creator -

I'm CONSIDERING using this in a commercial RPG I wish to create and recruit for (once recruitment station is up), so if you can, please PM me details on what is required for commercial usage, or even if you want to partner with me on said game.

Thanks.

- Jophie

Ok, I will (PM you :P)
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 11-05-2009, 08:13 PM

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