10-08-2017, 04:53 PM 
	
	
	
		Well, I'm back at work on a system that includes popup text, so I figure I might as well give this skeletal script a little
Version 1.2 now includes a new timer system. Rather than just relying on the player to press a key to close the popup, the end-user may decide to instead make messages last a couple of seconds.
Again, this is merely a skeleton system, designed for script-users to learn. Nothing like custom or variable popup delays per message were added. And it is an either/or option. You either use the timer to make messages vanish by themselves, OR you force the player to close the popup instead.
Still, it can be used stand-alone if desired.
	
	
	
	
BUMP!
Version 1.2 now includes a new timer system. Rather than just relying on the player to press a key to close the popup, the end-user may decide to instead make messages last a couple of seconds.
Again, this is merely a skeleton system, designed for script-users to learn. Nothing like custom or variable popup delays per message were added. And it is an either/or option. You either use the timer to make messages vanish by themselves, OR you force the player to close the popup instead.
Still, it can be used stand-alone if desired.

 
 
 DerVV's Simple Popup System
 DerVV's Simple Popup System
 
 
![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
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![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)