Super Simple Vehicle System: Caterpillar Compatability
#5
For you, just set the caterpillar switch to '0' to get it to work with fukuyama's Caterpillar, and then set the VCATER_SWITCH value to the same switch that turns the fukuyama sprites on/off. I think that it is '5' by default?

This way, your party members vanish when you enter a vehicle, and reappear when you exit a vehicle or show up in the HQ itself. As an added bonus, they clump up when they disembark so you don't see some stupid trail of characters spreading out into the shore.

As to the HQ transfer addon... I am working on that.
DerVVulfman's 'regular Joe' account for testing and permissions use.
Who watches the Watchmen?
Reply


Messages In This Thread
RE: Super Simple Vehicle System: Caterpillar Compatability - by NightOwl - 10-20-2011, 10:06 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Face Sync System Core DerVVulfman 0 224 04-11-2026, 12:20 AM
Last Post: DerVVulfman
   Zeriab's Caterpillar Script Zeriab 2 7,835 02-14-2026, 05:58 AM
Last Post: DerVVulfman
   Zeriab's Anti Lag System Zeriab 3 10,971 02-14-2026, 05:57 AM
Last Post: DerVVulfman
   Super Skill Nerf XP kyonides 9 5,241 10-09-2025, 01:35 PM
Last Post: Ace_V
   Simple Dashing DerVVulfman 0 2,722 03-16-2025, 04:32 AM
Last Post: DerVVulfman
   The Wanderers: The Customizable Encounters System DerVVulfman 0 3,438 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Super Simple Vehicle System - Enhanced DerVVulfman 65 147,296 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 6,499 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Commercial System Package DerVVulfman 11 25,913 01-04-2020, 12:37 AM
Last Post: Pelip
   ACBS - Atoa Custom Battle System 3.2 Victor Sant 150 371,139 03-02-2019, 04:47 AM
Last Post: dragonprincess44



Users browsing this thread: 1 Guest(s)