07-27-2011, 04:40 AM
Oookay. Found it.
Go to lines 266 to 277 (the if $bbg_type=3 to ... block) in Mimi's Battleback Changer.
Erase the following lines
Which is already erased by Illustrationism's script when dealing with the map-for-battleback.
Go to lines 266 to 277 (the if $bbg_type=3 to ... block) in Mimi's Battleback Changer.
Erase the following lines
Code:
if @battleback_sprite.tileset != nil
@battleback_sprite.tileset.dispose
end
# If battleback_autotiles exist, dispose of them
for i in 0..6
if @battleback_sprite.autotiles[i] != nil
@battleback_sprite.autotiles[i].dispose
end
end
![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)