10-24-2010, 06:11 AM 
	
	
	
		Naramura Custom Window Graphics Script
Created by Naramura
Author's Site http://naramura.sakura.ne.jp/
Translated by Xenres
Copyright © 1997 - 2007 Naramura
Please include a credit in your game to Naramura, along with a link to
his website in your game credits if you choose to use this script.
Alright, just import the required graphics into your windowskins folder ( both the background ( system) and the windowskin (window) graphics), then find " # Configurable options" and change the settings immediately following it to match the settings for the chosen configuration, and finally, change the windowskin graphic in your database to point to the window file. That's it.
If you wish to create your own skins for this system, the layout is as follows:
![[Image: menu_system.gif]](http://i195.photobucket.com/albums/z243/t0nedef/menu_system.gif)
A. Status Window Area
B. Navigation Menu ( items, status, whatnot )
C. Information Window
D. Unused ( you could put the creators name here as it won't be displayed.
This system supports window and background transparency, so you can potentially set it up so that you can see the map through the menu as shown in example 7.
Alright, I will provide minimal support for this script, and try to fix what bugs that I can should they occur, but for any major problems, you are on your own. Namamura does not support my translation, unless he decides to come here and announce that he does.
  			
		
  			
	
	
	
Created by Naramura
Author's Site http://naramura.sakura.ne.jp/
Translated by Xenres
Copyright © 1997 - 2007 Naramura
Please include a credit in your game to Naramura, along with a link to
his website in your game credits if you choose to use this script.
Alright, just import the required graphics into your windowskins folder ( both the background ( system) and the windowskin (window) graphics), then find " # Configurable options" and change the settings immediately following it to match the settings for the chosen configuration, and finally, change the windowskin graphic in your database to point to the window file. That's it.
If you wish to create your own skins for this system, the layout is as follows:
![[Image: menu_system.gif]](http://i195.photobucket.com/albums/z243/t0nedef/menu_system.gif)
A. Status Window Area
B. Navigation Menu ( items, status, whatnot )
C. Information Window
D. Unused ( you could put the creators name here as it won't be displayed.
This system supports window and background transparency, so you can potentially set it up so that you can see the map through the menu as shown in example 7.
Alright, I will provide minimal support for this script, and try to fix what bugs that I can should they occur, but for any major problems, you are on your own. Namamura does not support my translation, unless he decides to come here and announce that he does.
 Naramura Window System
  			Code:
=begin
 --------------------------------------------------------------------------
  Naramura Custom Window Graphics Script
  Created by Naramura
  Author's Site http://naramura.sakura.ne.jp/
  Translated by Xenres
 --------------------------------------------------------------------------
  Copyright (c) 1997 - 2007 Naramura
  Please include a credit in your game to Naramura, along with a link to
  his website in your game credits if you choose to use this script.
 --------------------------------------------------------------------------
  Original script file -->
    http://naramura.sakura.ne.jp/game/note/rgss/window_system.txt
 --------------------------------------------------------------------------
  Author does not support this script
  Limited support from Xenres 
  ( I'll try to fix any errors as a result of my translation if I am able, 
    anything beyond that is up to you. )
 --------------------------------------------------------------------------
=end
module NARAMURA_RGSS2
  # MENU_BACKEX
  # Set menu background
  
  # WIN_BACKPATTERN
  # Backround pattern handling
  # false:Tile   true:Stretch
  
  # WIN_BOPACITY
  # Set window opacity
  
  # TEXT_NORMAL,TEXT_NOUSE,TEXT_SYSTEM,TEXT_PINCH,TEXT_DEATH
  # Normal,Disabled,System,Crisis,Knockout
  
  # Configurable options
  MENU_BACKEX = "menu_system01"
  WIN_BACKPATTERN = false
  WIN_BOPACITY = 255
  TEXT_NORMAL = Color.new(255, 255, 255, 255)
  TEXT_NOUSE = Color.new(255, 255, 255, 128)
  TEXT_SYSTEM = Color.new(192, 224, 255, 255)
  TEXT_PINCH = Color.new(255, 255, 64, 255)
  TEXT_DEATH = Color.new(255, 64, 0, 255)
end
# â⠠Window_Base
class Window_Base < Window
  #--------------------------------------------------------------------------
  # ââ Object Initialization
  #--------------------------------------------------------------------------
  alias initialize_naramura_rgss2 initialize
  def initialize(x, y, width, height)
    initialize_naramura_rgss2(x, y, width, height)
    self.stretch = NARAMURA_RGSS2::WIN_BACKPATTERN
  end
  #--------------------------------------------------------------------------
  # ââ get normal color
  #--------------------------------------------------------------------------
  def normal_color
    return NARAMURA_RGSS2::TEXT_NORMAL
  end
  #--------------------------------------------------------------------------
  # ââ get disabled color
  #--------------------------------------------------------------------------
  def disabled_color
    return NARAMURA_RGSS2::TEXT_NOUSE
  end
  #--------------------------------------------------------------------------
  # ââ get system color
  #--------------------------------------------------------------------------
  def system_color
    return NARAMURA_RGSS2::TEXT_SYSTEM
  end
  #--------------------------------------------------------------------------
  # ââ get crisis color
  #--------------------------------------------------------------------------
  def crisis_color
    return NARAMURA_RGSS2::TEXT_PINCH
  end
  #--------------------------------------------------------------------------
  # ââ get knockout color
  #--------------------------------------------------------------------------
  def knockout_color
    return NARAMURA_RGSS2::TEXT_DEATH
  end
end
# â⠠Fix font color settings not represented in Window_Base
class Window_ShopCommand < Window_Selectable
  alias naramura_rgss2_ref refresh
  def refresh
    self.contents.font.color = normal_color
    naramura_rgss2_ref
  end
end
class Window_NameEdit < Window_Base
  alias naramura_rgss2_ref refresh
  def refresh
    self.contents.font.color = normal_color
    naramura_rgss2_ref
  end
end
class Window_NameInput < Window_Base
  alias naramura_rgss2_ref refresh
  def refresh
    self.contents.font.color = normal_color
    naramura_rgss2_ref
  end
end
#==============================================================================
# â⠠Window_Menu
#------------------------------------------------------------------------------
# ãâ¬â¬Display menu background
#==============================================================================
class Window_MenuBase < Window_Base
  #--------------------------------------------------------------------------
  # ââ Object Initialization
  #--------------------------------------------------------------------------
  def initialize(type)
    super(-16,-16,672,512)
    self.contents = Bitmap.new(width - 32, height - 32)
    bitmap = Bitmap.new("Graphics/Windowskins/"+NARAMURA_RGSS2::MENU_BACKEX)
    y = 0
    case type
    when 0 # Main menu
      rect = Rect.new(0,64,640,480)
    when 1 # Status Menu
      rect = Rect.new(160,64,640,480)
    when 2 # Menu Items
      rect = Rect.new(160,0,640,480)
    when 3 # Skills Menu
      rect = Rect.new(160,0,640,416)
      y = 64
      self.contents.blt(0,0,bitmap,Rect.new(160,0,640,64))
    end
    self.opacity = 0
    self.z = 0
    self.contents.blt(0,y,bitmap,rect)
  end
end
# Set scene background images for each set
class Scene_Menu
  #--------------------------------------------------------------------------
  # ââ Main Processing
  #--------------------------------------------------------------------------
  def main
    # Create Command Window
    s1 = $data_system.words.item
    s2 = $data_system.words.skill
    s3 = $data_system.words.equip
    s4 = "Status"
    s5 = "Save"
    s6 = "End Game"
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])
    @command_window.index = @menu_index
    # If party size 0
    if $game_party.actors.size == 0
      # Disable item, skills, equip, and status options
      @command_window.disable_item(0)
      @command_window.disable_item(1)
      @command_window.disable_item(2)
      @command_window.disable_item(3)
    end
    # If save not allowed
    if $game_system.save_disabled
      # disable save option
      @command_window.disable_item(4)
    end
    # create playtime window
    @playtime_window = Window_PlayTime.new
    @playtime_window.x = 0
    @playtime_window.y = 224
    # create steps window
    @steps_window = Window_Steps.new
    @steps_window.x = 0
    @steps_window.y = 320
    # create gold window
    @gold_window = Window_Gold.new
    @gold_window.x = 0
    @gold_window.y = 416
    # create status window
    @status_window = Window_MenuStatus.new
    @status_window.x = 160
    @status_window.y = 0
    
    # Load additions
    @menubase_window = Window_MenuBase.new(0)
    @command_window.opacity = 0
    @playtime_window.opacity = 0
    @steps_window.opacity = 0
    @gold_window.opacity = 0
    @status_window.opacity = 0
    
    # transition graphics
    Graphics.transition
    # main loop
    loop do
      # update graphics
      Graphics.update
      # update input
      Input.update
      # frame update
      update
      # break loop if we change scenes
      if $scene != self
        break
      end
    end
    # Prepare for transition
    Graphics.freeze
    # dispose window
    @command_window.dispose
    @playtime_window.dispose
    @steps_window.dispose
    @gold_window.dispose
    @status_window.dispose
    @menubase_window.dispose
  end
end
class Scene_Item
  #--------------------------------------------------------------------------
  # ââ Main Processing
  #--------------------------------------------------------------------------
  def main
    # Create Help & Item windows
    @help_window = Window_Help.new
    @item_window = Window_Item.new
    # associate item window with help window
    @item_window.help_window = @help_window
    # Create target window (set invisible to inactive)
    @target_window = Window_Target.new
    @target_window.visible = false
    @target_window.active = false
    
    # Additions here
    @menubase_window = Window_MenuBase.new(2)
    @help_window.opacity = 0
    @item_window.opacity = 0
    @target_window.back_opacity = NARAMURA_RGSS2::WIN_BOPACITY
    # Transition Graphics
    Graphics.transition
    # Main Loop
    loop do
      # Update graphics
      Graphics.update
      # Update input
      Input.update
      # Update frame
      update
      # break loop on scene change
      if $scene != self
        break
      end
    end
    # Prepare for transition
    Graphics.freeze
    # dispose windows
    @help_window.dispose
    @item_window.dispose
    @target_window.dispose
    @menubase_window.dispose  # dispose additions
  end
end
class Scene_Skill
  #--------------------------------------------------------------------------
  # ââ Main Processing
  #--------------------------------------------------------------------------
  def main
    # Get Actors
    @actor = $game_party.actors[@actor_index]
    # Create Help, Status, & Skill windows
    @help_window = Window_Help.new
    @status_window = Window_SkillStatus.new(@actor)
    @skill_window = Window_Skill.new(@actor)
    # Associate skill window with help window
    @skill_window.help_window = @help_window
    # Create target window (Set invisible to inactive)
    @target_window = Window_Target.new
    @target_window.visible = false
    @target_window.active = false
    
    # Additions
    @menubase_window = Window_MenuBase.new(3)
    @help_window.opacity = 0
    @status_window.opacity = 0
    @skill_window.opacity = 0
    @target_window.back_opacity = NARAMURA_RGSS2::WIN_BOPACITY
    
    # Transition graphics
    Graphics.transition
    # Main loop
    loop do
      # Update graphics
      Graphics.update
      # Update input
      Input.update
      # Update frame
      update
      # break loop on scene change
      if $scene != self
        break
      end
    end
    # Prepare for transition
    Graphics.freeze
    # dispose windows
    @help_window.dispose
    @status_window.dispose
    @skill_window.dispose
    @target_window.dispose
    @menubase_window.dispose  # dispose additions
  end
end
class Scene_Equip
  #--------------------------------------------------------------------------
  # ââ Main Processing
  #--------------------------------------------------------------------------
  def main
    # Get Actors
    @actor = $game_party.actors[@actor_index]
    # Create windows
    @help_window = Window_Help.new
    @left_window = Window_EquipLeft.new(@actor)
    @right_window = Window_EquipRight.new(@actor)
    @item_window1 = Window_EquipItem.new(@actor, 0)
    @item_window2 = Window_EquipItem.new(@actor, 1)
    @item_window3 = Window_EquipItem.new(@actor, 2)
    @item_window4 = Window_EquipItem.new(@actor, 3)
    @item_window5 = Window_EquipItem.new(@actor, 4)
    # Associate windows with help window
    @right_window.help_window = @help_window
    @item_window1.help_window = @help_window
    @item_window2.help_window = @help_window
    @item_window3.help_window = @help_window
    @item_window4.help_window = @help_window
    @item_window5.help_window = @help_window
    # Set cursor position
    @right_window.index = @equip_index
    refresh
    
    # Additions
    @menubase_window = Window_MenuBase.new(2)
    @help_window.opacity = 0
    @item_window1.opacity = 0
    @item_window2.opacity = 0
    @item_window3.opacity = 0
    @item_window4.opacity = 0
    @item_window5.opacity = 0
    @left_window.back_opacity = NARAMURA_RGSS2::WIN_BOPACITY
    @right_window.back_opacity = NARAMURA_RGSS2::WIN_BOPACITY
    
    # Transition graphics
    Graphics.transition
    # main loop
    loop do
      # update graphics
      Graphics.update
      # update input
      Input.update
      # update frames
      update
      # break loop on scene change
      if $scene != self
        break
      end
    end
    # prepare for transition
    Graphics.freeze
    # dispose windows
    @help_window.dispose
    @left_window.dispose
    @right_window.dispose
    @item_window1.dispose
    @item_window2.dispose
    @item_window3.dispose
    @item_window4.dispose
    @item_window5.dispose
    @menubase_window.dispose  # dispose additions
  end
end
class Scene_Status
  #--------------------------------------------------------------------------
  # ââ Main Processing
  #--------------------------------------------------------------------------
  def main
    # Get Actors
    @actor = $game_party.actors[@actor_index]
    # Create status windows
    @status_window = Window_Status.new(@actor)
    
    # Additions
    @menubase_window = Window_MenuBase.new(1)
    @status_window.opacity = 0
    
    # Transition Graphics
    Graphics.transition
    # Main loop
    loop do
      # update graphics
      Graphics.update
      # update input
      Input.update
      # update frames
      update
      # break loop on scene change
      if $scene != self
        break
      end
    end
    # prepare for transition
    Graphics.freeze
    # dispose windows
    @status_window.dispose
    @menubase_window.dispose  # dispose additions
  end
end
class Scene_File
  #--------------------------------------------------------------------------
  # ââ Main Processing
  #--------------------------------------------------------------------------
  def main
    # Create help window
    @help_window = Window_Help.new
    @help_window.set_text(@help_text)
    # Create Save File window
    @savefile_windows = []
    for i in 0..3
      @savefile_windows.push(Window_SaveFile.new(i, make_filename(i)))
    end
    # Select last file operation
    @file_index = $game_temp.last_file_index
    @savefile_windows[@file_index].selected = true
    
    # Additions
    @menubase_window = Window_MenuBase.new(2)
    @help_window.opacity = 0
    for i in 0..3
      @savefile_windows[i].opacity = 0
    end
    
    # Transition graphics
    Graphics.transition
    # main loop
    loop do
      # update graphics
      Graphics.update
      # update input
      Input.update
      # update frames
      update
      # break loop on scene change
      if $scene != self
        break
      end
    end
    # prepare for transition
    Graphics.freeze
    # dispose windows
    @help_window.dispose
    @menubase_window.dispose  # dispose additions
    for i in @savefile_windows
      i.dispose
    end
  end
end
class Scene_Shop
  #--------------------------------------------------------------------------
  # ââ Main processing
  #--------------------------------------------------------------------------
  def main
    # create help window
    @help_window = Window_Help.new
    # create command window
    @command_window = Window_ShopCommand.new
    # create gold window
    @gold_window = Window_Gold.new
    @gold_window.x = 480
    @gold_window.y = 64
    # Create a dummy window
    @dummy_window = Window_Base.new(0, 128, 640, 352)
    # create buy window
    @buy_window = Window_ShopBuy.new($game_temp.shop_goods)
    @buy_window.active = false
    @buy_window.visible = false
    @buy_window.help_window = @help_window
    # create sell window
    @sell_window = Window_ShopSell.new
    @sell_window.active = false
    @sell_window.visible = false
    @sell_window.help_window = @help_window
    # create number window
    @number_window = Window_ShopNumber.new
    @number_window.active = false
    @number_window.visible = false
    # create status window
    @status_window = Window_ShopStatus.new
    @status_window.visible = false
    
    # additions
    @menubase_window = Window_MenuBase.new(3)
    @help_window.opacity = 0
    @command_window.opacity = 0
    @gold_window.opacity = 0
    @dummy_window.opacity = 0
    @buy_window.opacity = 0
    @sell_window.opacity = 0
    @number_window.opacity = 0
    @status_window.back_opacity = NARAMURA_RGSS2::WIN_BOPACITY
    
    # transition graphics
    Graphics.transition
    # main loop
    loop do
      # update graphics
      Graphics.update
      # update input
      Input.update
      # update frames
      update
      # break loop on scene change
      if $scene != self
        break
      end
    end
    # prepare for transition
    Graphics.freeze
    # dispose windows
    @help_window.dispose
    @command_window.dispose
    @gold_window.dispose
    @dummy_window.dispose
    @buy_window.dispose
    @sell_window.dispose
    @number_window.dispose
    @status_window.dispose
    @menubase_window.dispose  # dispose additions
  end
end
class Scene_Name
  #--------------------------------------------------------------------------
  # ââ Main Processing
  #--------------------------------------------------------------------------
  def main
    # get actors
    @actor = $game_actors[$game_temp.name_actor_id]
    # create windows
    @edit_window = Window_NameEdit.new(@actor, $game_temp.name_max_char)
    @input_window = Window_NameInput.new
    
    # additions
    @menubase_window = Window_MenuBase.new(1)
    @edit_window.opacity = 0
    @input_window.opacity = 0
    
    # transition graphics
    Graphics.transition
    # main loop
    loop do
      # update graphics
      Graphics.update
      # update input
      Input.update
      # update frames
      update
      # break loop on scene change
      if $scene != self
        break
      end
    end
    # prepare for transitions
    Graphics.freeze
    # dispose windows
    @edit_window.dispose
    @input_window.dispose
    @menubase_window.dispose  # dispose addition
  end
end NWS Graphics & Configurations
  			
Click on the thumbnails to see a larger preview image. Settings and required graphics for each configuration are within the spoiler tags below the preview.
![[Image: System01_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System01_thumb.jpg)
  			
![[Image: System02_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System02_thumb.jpg)
  			
![[Image: System03_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System03_thumb.jpg)
  			
![[Image: System04_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System04_thumb.jpg)
  			
![[Image: System05_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System05_thumb.jpg)
  			
![[Image: System06_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System06_thumb.jpg)
  			
![[Image: System07_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System07_thumb.jpg)
  			
![[Image: System08_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System08_thumb.jpg)
  			
![[Image: System09_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System09_thumb.jpg)
  			
![[Image: System10_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System10_thumb.jpg)
  			
![[Image: System11_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System11_thumb.jpg)
  			
![[Image: System12_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System12_thumb.jpg)
  			
		![[Image: System01_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System01_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
Settings:
		windowskin
Settings:
Code:
MENU_BACKEX = "menu_system01"
WIN_BACKPATTERN = false
WIN_BOPACITY = 255
TEXT_NORMAL = Color.new(255, 255, 255, 255)
TEXT_NOUSE = Color.new(255, 255, 255,128)
TEXT_SYSTEM = Color.new(100,130,140,255)
TEXT_PINCH = Color.new(230,180,100,255)
TEXT_DEATH = Color.new(170,170,55,255)![[Image: System02_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System02_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system02"
WIN_BACKPATTERN = false
WIN_BOPACITY = 255
TEXT_NORMAL = Color.new(90,90,90,255)
TEXT_NOUSE = Color.new(90,90,90,128)
TEXT_SYSTEM = Color.new(130,130,100,255)
TEXT_PINCH = Color.new(200,150,90,255)
TEXT_DEATH = Color.new(192,100,100,255)![[Image: System03_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System03_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system03"
WIN_BACKPATTERN = true
WIN_BOPACITY = 200
TEXT_NORMAL = Color.new(180,90,130, 255)
TEXT_NOUSE = Color.new (180,90,130,128)
TEXT_SYSTEM = Color.new(195,150,160,255)
TEXT_PINCH = Color.new(95,190,200,255)
TEXT_DEATH = Color.new (90,160,100,255)![[Image: System04_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System04_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system04"
WIN_BACKPATTERN = false
WIN_BOPACITY = 255
TEXT_NORMAL = Color.new(230,230,230,255)
TEXT_NOUSE = Color.new(230,230,230,128)
TEXT_SYSTEM = Color.new(140,185,200,255)
TEXT_PINCH = Color.new(230,135,50,255)
TEXT_DEATH = Color.new(235,90,55,255)![[Image: System05_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System05_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system05"
WIN_BACKPATTERN = false
WIN_BOPACITY = 200
TEXT_NORMAL = Color.new(55,50,30,255)
TEXT_NOUSE = Color.new(55,50,30,128)
TEXT_SYSTEM = Color.new(110,75,60,255)
TEXT_PINCH = Color.new(230,135,50,255)
TEXT_DEATH = Color.new(160,20,20,255)![[Image: System06_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System06_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system06"
WIN_BACKPATTERN = false
WIN_BOPACITY = 255
TEXT_NORMAL = Color.new(45,190,70,255)
TEXT_NOUSE = Color.new(45,150,60,128)
TEXT_SYSTEM = Color.new(130,150,200,255)
TEXT_PINCH = Color.new(230,135,50,255)
TEXT_DEATH = Color.new(200,95,55,255)![[Image: System07_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System07_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system07"
WIN_BACKPATTERN = true
WIN_BOPACITY = 180
TEXT_NORMAL = Color.new(255, 255, 255, 255)
TEXT_NOUSE = Color.new(255, 255, 255, 128)
TEXT_SYSTEM = Color.new(192, 224, 255, 255)
TEXT_PINCH = Color.new(255, 255, 64, 255)
TEXT_DEATH = Color.new(255, 64, 0, 255)![[Image: System08_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System08_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system08"
WIN_BACKPATTERN = false
WIN_BOPACITY = 200
TEXT_NORMAL = Color.new(220,225,190,255)
TEXT_NOUSE = Color.new(220,225,190, 128)
TEXT_SYSTEM = Color.new(175,170,150,255)
TEXT_PINCH = Color.new(230,135,50,255)
TEXT_DEATH = Color.new(200,95,75,255)![[Image: System09_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System09_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system09"
WIN_BACKPATTERN = false
WIN_BOPACITY = 200
TEXT_NORMAL = Color.new(220,225,190,255)
TEXT_NOUSE = Color.new(220,225,190, 128)
TEXT_SYSTEM = Color.new(175,170,150,255)
TEXT_PINCH = Color.new(230,135,50,255)
TEXT_DEATH = Color.new(235,90,55,255)![[Image: System10_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System10_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system10"
WIN_BACKPATTERN = false
WIN_BOPACITY = 200
TEXT_NORMAL = Color.new(220,225,190, 255)
TEXT_NOUSE = Color.new(220,225,190, 128)
TEXT_SYSTEM = Color.new(175,170,150,255)
TEXT_PINCH = Color.new(230,135,50,255)
TEXT_DEATH = Color.new(200,95,55,255)![[Image: System11_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System11_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system11"
WIN_BACKPATTERN = false
WIN_BOPACITY = 200
TEXT_NORMAL = Color.new(230,230,230, 255)
TEXT_NOUSE = Color.new(230,230,230, 128)
TEXT_SYSTEM = Color.new(180,160,30,255)
TEXT_PINCH = Color.new(230,135,50,255)
TEXT_DEATH = Color.new(200,95,55,255)![[Image: System12_thumb.jpg]](http://rmxp.haktstudios.com/Scripts/NWS/Previews/System12_thumb.jpg)
 Graphics & Settings
  			
background
windowskin
		windowskin
Code:
MENU_BACKEX = "menu_system12"
WIN_BACKPATTERN = false
WIN_BOPACITY = 200
TEXT_NORMAL = Color.new(230,230,230, 255)
TEXT_NOUSE = Color.new(230,230,230, 128)
TEXT_SYSTEM = Color.new(150,140,100,255)
TEXT_PINCH = Color.new(230,135,50,255)
TEXT_DEATH = Color.new(200,95,55,255)Do know:
PayPal charges me 3-5% per successful transaction. ( 2.99% domestic US, everywhere else it varies - although AU seems to be more like 1.5% )
Stripe charges me 2.9% + $0.30 per successful domestic transaction. More for people paying from outside the US
Stripe charges me 2.9% + $0.30 per successful domestic transaction. More for people paying from outside the US
With the average donation size, Stripe eats up about 30% of the donation. Please only use it if you have to, and if you
do, please consider a larger donation to make up for transaction fees.
do, please consider a larger donation to make up for transaction fees.

 
 
 Naramura Window System
 Naramura Window System
 
 
![[Image: KoFi_Click.png]](https://www.save-point.org/images/Kofi/KoFi_Click.png)