09-25-2009, 04:00 AM
Man that looks sexy PK8, Good luck on it man :D
Maps and screenshots thread
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10-10-2009, 11:26 PM
Well i'm still busy with my conversion project so i thought i try something out with the default map.
[Conversion Topic Here http://rmvxp.co.cc/thread-86.html] Basically just a test result. And this is the result so far. Well i'll prably use the chipset for a series of bonus nostalgia dungeons.
10-21-2009, 09:39 AM
Here's something from my project/testbed
Some huds here and there, my passability map, icons on the right that indicate whether herbs picking and saving the game are allowed or not, as well as the presence of monsters/enemies. The hero has located a Red Sage, by walking near to it, and can go now picking it up.
10-21-2009, 04:33 PM
Looks nice Charlie! What kind of battle system are you using?
Also, the backgrounds behind the money and the timer could be a little more visible or completely taken away. I wanna go herb hunting now
10-21-2009, 06:18 PM
Thanks for your advice.
I posted images from the BS before in this thread http://rmvxp.co.cc/thread-205-post-4617.html#pid4617 it's Charlie Fleed's CTB... a smart guy...
10-24-2009, 05:54 AM
that screen shot looks cool man!
did you edit it in anyway?
10-24-2009, 10:28 AM
There is a fog actually. It's a little more contrasted version of Fog01, with 50 opacity and sub blending.
10-24-2009, 08:24 PM
Charlie Fleed Wrote:There is a fog actually. It's a little more contrasted version of Fog01, with 50 opacity and sub blending.I didn't notice this at first, but that fog effect really gives a nice contrasted style to the map. I may steal your idea
10-25-2009, 12:01 AM
oh, i was wondering what exactly you did, cool trick!
10-25-2009, 01:38 AM
I actually like how the windows look like glass kind of. But the name of the game in the top left corner may get annoying if it's there through the whole game.
My partner in crime = TREXRELL
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