03-05-2020, 04:46 AM
(This post was last modified: 03-05-2020, 04:55 AM by DerVVulfman.)
Interesting. Interesting indeed. Or if you want to go a bit Lewis Carroll, "Curiouser and curiouser."
As expected, a single spritesheet can be shared among various different enemies, or shared among various heroes. In this, I used the same Aluxes spritesheet for ghosts, Goblins and Cockatrice and they were all displayed properly. I then used the same gunner spritesheet for Aluxes, Gloria and Felix, all of which appeared fine.
However, it truly does appear that no single spritesheet can be used by both enemies and heroes at the same time. A curious issue which renders the heroes invisible where enemies remain seen. 'Twas not an issue with earlier versions, I admit that. However, I do have thoughts why this is now occurring, though it would be related to certain custom compatibility systems.
For the moment, a disclaimer does need to be added to the main post. Thank you for discovering the issue. This was truly unexpected. Name memorized and noted in the main post.
Congrats! I've been working on this for over ten years and this is the first time I've ever seen this!
As expected, a single spritesheet can be shared among various different enemies, or shared among various heroes. In this, I used the same Aluxes spritesheet for ghosts, Goblins and Cockatrice and they were all displayed properly. I then used the same gunner spritesheet for Aluxes, Gloria and Felix, all of which appeared fine.
However, it truly does appear that no single spritesheet can be used by both enemies and heroes at the same time. A curious issue which renders the heroes invisible where enemies remain seen. 'Twas not an issue with earlier versions, I admit that. However, I do have thoughts why this is now occurring, though it would be related to certain custom compatibility systems.
For the moment, a disclaimer does need to be added to the main post. Thank you for discovering the issue. This was truly unexpected. Name memorized and noted in the main post.
Congrats! I've been working on this for over ten years and this is the first time I've ever seen this!