Did you include RGSS102E.dll? (it should be in C:\WINDOWS\system32, if not you can get it off the net)
Otherwise, try to make your game rtp independent, (export each and every graphic your game uses into the corresponding folder), then enter your settings and set the standard rtp to ""
Hope this solves it :)
Upcoming RPG XP project: Legends of the Flaming Falcons In a distant future an ancient threat stirs...heroes of old take up their arms once more.
For my writing project that includes my rmxp project I'm also maintaining a private wiki; if you wish to follow me, let me know.
My developer blog can be found here: http://the-otherworld-tales.blogspot.be/
Gazetteer responsible for Pherione's Developer Interviews. My thread here.
Not only does the Oily Body halve all physical damage and resist bullets, close range attackers are afflicted with Slow and Blind upon contact. This enemy absorbs Poison and Fire elements, plus the Fire effect transforms them into Flame Souls which are much tougher. Sometimes other enemy units will purposely target the Oily Body with a flame attack, fleeing afterwards. Best strategy is to take out other enemy units before confronting the Oily Body.
This enemy dies when their MP is 0.
Flame Souls
While Flame Souls naturally use strong fire elemental magics, their body heat alone causes gradual 5% damage to all combatants whom don't absorb or nullify Fire. Close range physical attacks cause damage to the combatant, so it is best to stick to ranged weapons or spells, preferably with Water or Ice based effects. Lastly, if the enemy has enough MP to do, Flame Souls use Ka-BOOM! when they die, causing massive explosive damage to all combatants. The best alternative strategy is to Osmose their MP dry, which will not only instantly kill them but also prevent their final attack.
Other than that...
Lots of sprite work. Lots of documentation. A little bit of implementation. The rest of it is experimentation.
i have some enemies like that, where fighting is a waste of time because you don't have the right skills yet. people just tell me it's glitched because obviously they know more about my game than i do
Based on current progress, I'm estimating it'll be another sixteen years of development for this project to see the light of day. That's factoring in sleep, work and what's already been done reaching back to 2005. My original deadline was 2012 but, unless money falls from the sky and I'm able to shell out dollars to a dream team, 2030 is officially the new deadline.
I spent a couple of days on helping out Ahzoh as what blocks the Lycan system from working with MGC's first Mode7 or visa versa. To my surprise, I found a bug in Mode7, one I never encountered, only coming up under VERY specific circumstances.
You know what I do with bugs, right???
squish!!!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
I finally got some windows binaries for ReGaL (meaning Game.exe type things) in both x86_64 and i686 flavours. They're very beta, but they use the latest ruby (2.1.2) and include some nifty features that will make releasing games developed on windows for other platforms much simpler.
For instance, the Input module now accepts mouse actions and can query the mouse position. In addition the window can be set to any size whatsoever without any external script or dll at all, you just change a setting in the configuration file.
(06-11-2014, 06:09 AM)ntzrmtthihu777 Wrote: I finally got some windows binaries for ReGaL (meaning Game.exe type things) in both x86_64 and i686 flavours. They're very beta, but they use the latest ruby (2.1.2) and include some nifty features that will make releasing games developed on windows for other platforms much simpler.
For instance, the Input module now accepts mouse actions and can query the mouse position. In addition the window can be set to any size whatsoever without any external script or dll at all, you just change a setting in the configuration file.
I am especially excited for all the non-RPG things I could make with this. Plus Ruby 2! Ordered hashes and array shuffle!
I can confirm it functioning. I imported one of my demos (one that doesn't use the win32api) into the system and it worked. There are issues with MIDI support, so I had to use .OGG music. But most final results don't use MIDI anyhoo. It also supports MP3 format, but not Microsoft's WMA.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)