Please don't post this script in other sites or comunity without autorization.
I'm no longer adding features to this battle system, the next updates will contain only bug fixes.
Updated to Version 2.2 | June - 02 - 2009
UNSUPPORTED SYSTEM.
Due to lack of updates by the original creator, this system is no longer supported by its poster. Download Link no longer available.
Last Updates
Version 2.2xp
Bug fixes
Add-Ons Update: Actor Advanced Status, Individual Battle Commands
New Add-Ons:
Epinor Throw Add-On
Enelvon Dash Add-On
Enelvon Bomb Add-On
Scripts updateds: (if you have an older version of the script, replace these script)
Sideview 2
Actor Advanced Status
Individual Battle Commands
Version 2.1xp
Bug fixes
Add-Ons Update: Actor Advanced Status, Atoa CTB, Battle Windows
Scripts updateds: (if you have an older version of the script, replace these script)
SBS Config XP
Sideview 2
Atoa CTB
Actor Advanced Status
Battle Windows
Version 2.0xp
Various Bug fixes
Status Limit system and Special Equiment removed from the main script and added to the new Add-On "Actor Advanced Status"
Add-Ons Update: Atoa ATB, Battle Windows, Battle Windows, HP and MP Meters, Damage Limit, Overdrive, Individual Battle Commands
New Add-Ons:
Actor Advanced Status
Summon
CTB
Battle Windows
Scripts updateds: (if you have an older version of the script, replace these script)
SBS Config XP
Sideview 1
Sideview 2
Atoa ATB
Overdrive
Damage Limit
Individual Battle Commands
HP and MP Meters
Battle Windows
Version 1.9xp
Fixed Bug using that don't allowed to use items in the menu
Scripts updateds: (if you have an older version of the script, replace these script)
Sideview 2
Version 1.8xp
Added opition to toggle hide/show status window when selecting items/skills
Some bug fix related to the character animations
Add-Ons Update: Atoa ATB, Overdrive, Battle Windows
Scripts updateds: (if you have an older version of the script, replace these script)
SBS Config XP
Sideview 1
Sideview 2
Overdrive
Atoa ATB
Battle Windows
Version 1.7xp
Improvement on characters death animation.
Added opition to choose the damage alogarithm
Improvement on the max party system
Bug fix in the comand "add member" during battles
Add-Ons Update: Atoa ATB, Skill Steal
Scripts updateds: (if you have an older version of the script, replace these script)
SBS Config XP
Sideview 1
Sideview 2
Special Equipment System
Atoa ATB
Skill Steal
Version 1.6xp
Some bug fix related to the character animations
Added opition to configure the anime pattern repeat
Scripts updateds: (if you have an older version of the script, replace these script)
SBS Config XP
Sideview 1
Sideview 2
Bubs' Bow Add-On
Atoa ATB
Damage Limit
Battle Windows
- Orginal VX Version By Enu
- Original VX English Translation by Kylock and Mr.Bubble
- XP Translation to english by cairn
Finally! The SBS Tankentai XP is fully translated (thank cairn).
For the ones that don't know this script, this is an highly customizable side view battle system.
The most importante feature of this script, is that you can use normal chasets instead of Special Battlers.(you can configure it to use Special Battlers, but it's up to you :lol: )
It was originally made by Enu for the RMVX. Enu made an RMXP version too, but it really outdated.
This version is very different from Enu's XP version.
One of the main differences is that this script is 90% compatible with VX add-ons (most of them just need an few adjustment, due to the XP char height).
And more: i've added lot's of new features for the XP Version.
instalation
It highly recomended that you use the demo as Base for your projetc.
But if that not possible, there's somethings you must be careful:
You must copy from the demo the flowing things:
- in database
Status: from 17 to 20
Animations: 102 and 103
I would like to know if anyone can help me to modify this script.
If you attack the enemy the enemy sprite "goes a step back" and goes back again to the original position. I would like to disable this "movement" (Not good in RGSS-Scripting and dont want to juggle around in the source ^^ )
The reason why I would like to deactivate it is because I have several attacks where the enemy is attacked multiple times(kind of limit breaks), and after 5-6 attacks the enemy is out of the screen and never going to be seen again. Its a nice feature and looks good , but its uncomfortable with my limit attacks -.-
Welcome to the forum btw!
We need friendly people like you ;)
here you go:
Go to the script called SBS config
go to line 202 and exchange that line with this:
Maybe its possible to keep the animation alive but just disabled if certain skills (like the limit break) are used.
Like you have the normal "DEAL_DAMAGE" and also have "DEAL_DAMAGE_WITHOUT_BACKMOVEMENT" and you can just set up which skills and attacks having this back-forward-animation and which not . :-/